(14f26adfa) Take the position of a sub's docking port into account when determining where to place outposts. Humpback's docking port for example is 600 units to the right from the sub's centerpoint, which prevented it from docking in some levels because the left side of the sub hit the wall at the left side of the outpost. Closes #1028
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@@ -20,6 +20,16 @@ namespace Barotrauma
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partial void UpdateProjSpecific(float deltaTime, Camera cam)
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{
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if (IdFreed) { return; }
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//don't create updates if all clients are very far from the hull
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float hullUpdateDistanceSqr = NetConfig.HullUpdateDistance * NetConfig.HullUpdateDistance;
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if (!GameMain.Server.ConnectedClients.Any(c =>
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c.Character != null &&
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Vector2.DistanceSquared(c.Character.WorldPosition, WorldPosition) < hullUpdateDistanceSqr))
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{
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return;
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}
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//update client hulls if the amount of water has changed by >10%
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//or if oxygen percentage has changed by 5%
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if (Math.Abs(lastSentVolume - waterVolume) > Volume * 0.1f ||
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@@ -31,8 +41,8 @@ namespace Barotrauma
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GameMain.NetworkMember.CreateEntityEvent(this);
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lastSentVolume = waterVolume;
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lastSentOxygen = OxygenPercentage;
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sendUpdateTimer = NetworkUpdateInterval;
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}
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sendUpdateTimer = NetConfig.HullUpdateInterval;
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}
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}
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}
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+6
@@ -346,6 +346,12 @@ namespace Barotrauma.Networking
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Write(msg, eventsToSync, out sentEvents, client);
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}
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foreach (NetEntityEvent entityEvent in sentEvents)
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{
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(entityEvent as ServerEntityEvent).Sent = true;
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client.EntityEventLastSent[entityEvent.ID] = NetTime.Now;
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}
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foreach (NetEntityEvent entityEvent in sentEvents)
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{
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(entityEvent as ServerEntityEvent).Sent = true;
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