- server log and item lists in editor can be filtered
- changes to item highlighting logic (easier in cramped subs) - sub name/description boxes and selected items are reset when leaving the editor
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@@ -169,6 +169,8 @@ namespace Barotrauma.Items.Components
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if (targetBody == null || targetBody.UserData == null) return;
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pickedPosition = Submarine.LastPickedPosition;
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Structure targetStructure;
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Limb targetLimb;
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Item targetItem;
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@@ -589,8 +589,11 @@ namespace Barotrauma.Items.Components
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var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
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if (sender != null)
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{
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Networking.GameServer.Log("Reactor settings adjusted by " + sender.name+": ", Color.Orange);
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Networking.GameServer.Log("Autotemp: " +(autoTemp ? "ON " : "OFF") + " Shutdown temp: "+shutDownTemp+" Cooling rate: "+(int)coolingRate+" Fission rate: "+(int)fissionRate, Color.Orange);
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Networking.GameServer.Log(
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"Reactor settings adjusted by " + sender.name+": \n"+
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"Autotemp: " + (autoTemp ? "ON " : "OFF") + " Shutdown temp: " + shutDownTemp +
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" Cooling rate: " + (int)coolingRate + " Fission rate: " + (int)fissionRate,
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Color.Orange);
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}
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}
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