(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
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@@ -1613,8 +1613,6 @@ namespace Barotrauma
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GameMain.NetworkMember != null && (GameMain.NetworkMember.IsServer || Character.Controlled == dropper))
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{
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parentInventory.CreateNetworkEvent();
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//send frequent updates after the item has been dropped
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PositionUpdateInterval = 0.0f;
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}
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}
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