(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
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@@ -356,7 +356,7 @@ namespace Barotrauma
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}
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tempBuffer.Write(IsRagdolled);
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tempBuffer.Write(AnimController.Dir > 0.0f);
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tempBuffer.Write(AnimController.TargetDir == Direction.Right);
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}
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if (SelectedCharacter != null || SelectedConstruction != null)
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