(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:09:32 +03:00
parent 66fa81bd3d
commit 1966bcb4ab
22 changed files with 133 additions and 584 deletions
@@ -123,8 +123,16 @@ namespace Barotrauma
partial void InitProjSpecific()
{
Prefab.sprite?.EnsureLazyLoaded();
Prefab.InventoryIcon?.EnsureLazyLoaded();
foreach (BrokenItemSprite brokenSprite in Prefab.BrokenSprites)
{
brokenSprite.Sprite.EnsureLazyLoaded();
}
foreach (var decorativeSprite in ((ItemPrefab)prefab).DecorativeSprites)
{
decorativeSprite.Sprite.EnsureLazyLoaded();
spriteAnimState.Add(decorativeSprite, new SpriteState());
}
}
@@ -607,9 +615,6 @@ namespace Barotrauma
if (GameMain.GameSession?.CrewManager != null)
{
disallowedAreas.Add(GameMain.GameSession.CrewManager.GetCharacterListArea());
disallowedAreas.Add(new Rectangle(
HUDLayoutSettings.ChatBoxArea.X - 50, HUDLayoutSettings.ChatBoxArea.Y,
HUDLayoutSettings.ChatBoxArea.Width + 50, HUDLayoutSettings.ChatBoxArea.Height));
}
GUI.PreventElementOverlap(elementsToMove, disallowedAreas,