(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
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@@ -70,7 +70,6 @@ namespace Barotrauma
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private GUIImage(RectTransform rectT, Sprite sprite, Rectangle? sourceRect, bool scaleToFit, string style) : base(style, rectT)
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{
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this.scaleToFit = scaleToFit;
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sprite?.EnsureLazyLoaded();
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Sprite = sprite;
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if (sourceRect.HasValue)
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{
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@@ -506,7 +506,7 @@ namespace Barotrauma
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{
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if (ScrollBar.IsHorizontal)
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{
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if (pos + child.Rect.Height + spacing > Content.Rect.Height)
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if (pos + child.Rect.Height + spacing > Content.Rect.Height || child == children.Last())
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{
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pos = 0;
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totalSize += child.Rect.Width + spacing;
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@@ -515,14 +515,10 @@ namespace Barotrauma
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{
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pos += child.Rect.Height + spacing;
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}
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if (child == children.Last())
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{
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totalSize += child.Rect.Width + spacing;
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}
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}
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else
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{
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if (pos + child.Rect.Width + spacing > Content.Rect.Width)
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if (pos + child.Rect.Width + spacing > Content.Rect.Width || child == children.Last())
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{
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pos = 0;
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totalSize += child.Rect.Height + spacing;
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@@ -531,11 +527,6 @@ namespace Barotrauma
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{
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pos += child.Rect.Width + spacing;
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}
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if (child == children.Last())
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{
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totalSize += child.Rect.Height + spacing;
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}
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}
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}
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}
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