(aee208587) Option to configure multiple sprite variants for a LevelObject, implemented new ice/rock sprites

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:57:58 +03:00
parent 412d46169e
commit 18b6775457
18 changed files with 358 additions and 171 deletions
@@ -1816,6 +1816,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }