(aee208587) Option to configure multiple sprite variants for a LevelObject, implemented new ice/rock sprites
This commit is contained in:
@@ -109,7 +109,7 @@ namespace Barotrauma
|
||||
Vector2 camDiff = new Vector2(obj.Position.X, obj.Position.Y) - cam.WorldViewCenter;
|
||||
camDiff.Y = -camDiff.Y;
|
||||
|
||||
Sprite activeSprite = specular ? obj.ActivePrefab.SpecularSprite : obj.ActivePrefab.Sprite;
|
||||
Sprite activeSprite = specular ? obj.SpecularSprite : obj.Sprite;
|
||||
activeSprite?.Draw(
|
||||
spriteBatch,
|
||||
new Vector2(obj.Position.X, -obj.Position.Y) - camDiff * obj.Position.Z / 10000.0f,
|
||||
|
||||
Reference in New Issue
Block a user