(aee208587) Option to configure multiple sprite variants for a LevelObject, implemented new ice/rock sprites
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@@ -76,8 +76,8 @@ namespace Barotrauma
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partial void InitProjSpecific()
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{
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Prefab.Sprite?.EnsureLazyLoaded();
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Prefab.SpecularSprite?.EnsureLazyLoaded();
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Sprite?.EnsureLazyLoaded();
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SpecularSprite?.EnsureLazyLoaded();
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Prefab.DeformableSprite?.EnsureLazyLoaded();
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CurrentSwingAmount = Prefab.SwingAmountRad;
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