(aee208587) Option to configure multiple sprite variants for a LevelObject, implemented new ice/rock sprites

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:57:58 +03:00
parent 412d46169e
commit 18b6775457
18 changed files with 358 additions and 171 deletions
@@ -25,17 +25,21 @@ namespace Barotrauma
var allLevelObjects = levelObjectManager.GetAllObjects();
foreach (var levelObj in allLevelObjects)
{
if (levelObj.Prefab.Sprite != null &&
!uniqueTextures.Contains(levelObj.Prefab.Sprite.Texture))
foreach (Sprite sprite in levelObj.Prefab.Sprites)
{
uniqueTextures.Add(levelObj.Prefab.Sprite.Texture);
uniqueSprites.Add(levelObj.Prefab.Sprite);
if (!uniqueTextures.Contains(sprite.Texture))
{
uniqueTextures.Add(sprite.Texture);
uniqueSprites.Add(sprite);
}
}
if (levelObj.Prefab.SpecularSprite != null &&
!uniqueTextures.Contains(levelObj.Prefab.SpecularSprite.Texture))
foreach (Sprite specularSprite in levelObj.Prefab.SpecularSprites)
{
uniqueTextures.Add(levelObj.Prefab.SpecularSprite.Texture);
uniqueSprites.Add(levelObj.Prefab.SpecularSprite);
if (!uniqueTextures.Contains(specularSprite.Texture))
{
uniqueTextures.Add(specularSprite.Texture);
uniqueSprites.Add(specularSprite);
}
}
}