From 182cfb34512cb6409a0f7ae50c9f41dd39e2f677 Mon Sep 17 00:00:00 2001 From: Regalis Date: Tue, 25 Oct 2016 20:20:23 +0300 Subject: [PATCH] Removed unnecessary memLocalPos stuff --- Subsurface/Source/Characters/Character.cs | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/Subsurface/Source/Characters/Character.cs b/Subsurface/Source/Characters/Character.cs index 88124bb67..9939af626 100644 --- a/Subsurface/Source/Characters/Character.cs +++ b/Subsurface/Source/Characters/Character.cs @@ -29,7 +29,6 @@ namespace Barotrauma protected List memPos = new List(); private bool networkUpdateSent; - List memLocalPos = new List(); //the Character that the player is currently controlling private static Character controlled; @@ -212,12 +211,6 @@ namespace Barotrauma get { return memPos; } } - - public List MemLocalPos - { - get { return memLocalPos; } - } - public Character ClosestCharacter { get { return closestCharacter; } @@ -1072,18 +1065,6 @@ namespace Barotrauma cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, (Submarine == null ? 400.0f : 250.0f)+pressureEffect, 0.05f); } - if (GameMain.NetworkMember != null && GameMain.NetworkMember.Character == this) - { - if (memLocalPos.Count == 0 || NetTime.Now > memLocalPos.Last().Timestamp + 0.1f) - { - memLocalPos.Add( - new PosInfo( - SimPosition, - AnimController.Dir > 0.0f ? Direction.Right : Direction.Left, - (float)NetTime.Now)); - } - } - cursorPosition = cam.ScreenToWorld(PlayerInput.MousePosition); if (AnimController.CurrentHull != null && AnimController.CurrentHull.Submarine != null) {