Allow multiple calls of <Use/> for repeat-use chemicals or autoinjectors or something

This commit is contained in:
Alex Noir
2017-12-28 17:41:44 +03:00
parent 741e26251d
commit 1815062dda
2 changed files with 111 additions and 26 deletions
@@ -135,7 +135,8 @@ namespace Barotrauma
public bool Stackable; //Can the same status effect be applied several times to the same targets?
private readonly bool useItem;
private readonly int useItemCount;
private readonly int cancelStatusEffect;
public readonly ActionType type;
@@ -288,7 +289,14 @@ namespace Barotrauma
break;
case "use":
case "useitem":
useItem = true;
useItemCount++;
break;
case "cancel":
case "cancelstatuseffect":
//This only works if there's a conditional checking for status effect tags. There is no way to cancel *all* status effects atm.
cancelStatusEffect = 1;
if (subElement.GetAttributeBool("all", false) == true)
cancelStatusEffect = 2;
break;
case "requireditem":
case "requireditems":
@@ -324,6 +332,7 @@ namespace Barotrauma
case "ne":
case "neq":
case "notequals":
case "!":
case "!e":
case "!eq":
case "!equals":
@@ -396,14 +405,66 @@ namespace Barotrauma
foreach (ISerializableEntity target in targets)
{
foreach (PropertyConditional pc in propertyConditionals)
{
string op = pc.Operator;
object value = pc.Value;
//TODO: Somehow check for non-serialized properties like SpeciesName for even more robust conditional conditioning
if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(pc.Attribute, out SerializableProperty property)) continue;
{
if (target == null || target.SerializableProperties == null) continue;
if (!pc.Matches(property))
if (!target.SerializableProperties.TryGetValue(pc.Attribute, out SerializableProperty property))
{
//Do special conditional checks
string valStr = pc.Value.ToString();
if (pc.Attribute == "name")
return pc.Operator == "==" ? target.Name == valStr : target.Name != valStr;
if (pc.Attribute == "speciesname" && target is Character)
return pc.Operator == "==" ? ((Character)target).SpeciesName == valStr : ((Character)target).SpeciesName != valStr;
if ((pc.Attribute == "hastag" || pc.Attribute == "hastags") && target is Item)
{
string[] readTags = valStr.Split(',');
int matches = 0;
foreach (string tag in readTags)
if (((Item)target).HasTag(tag)) matches++;
//If operator is == then it needs to match everything, otherwise if its != there must be zero matches.
return pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
}
List<DurationListElement> durations = DurationList.FindAll(d => d.Targets.Contains(target));
List<DelayedListElement> delays = DelayedEffect.DelayList.FindAll(d => d.Targets.Contains(target));
bool success = false;
if (pc.Attribute == "hasstatustag" || pc.Attribute == "hasstatustags" && (durations.Any() || delays.Any()))
{
string[] readTags = valStr.Split(',');
foreach (DurationListElement duration in durations)
{
int matches = 0;
foreach (string tag in readTags)
if (duration.Parent.HasTag(tag)) matches++;
success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
if (cancelStatusEffect > 0 && success)
DurationList.Remove(duration);
if (cancelStatusEffect != 2) //cancelStatusEffect 1 = only cancel once, cancelStatusEffect 2 = cancel all of matching tags
return success;
}
foreach (DelayedListElement delay in delays)
{
int matches = 0;
foreach (string tag in readTags)
if (delay.Parent.HasTag(tag)) matches++;
success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
if (cancelStatusEffect > 0 && success)
DelayedEffect.DelayList.Remove(delay);
if (cancelStatusEffect != 2) //ditto
return success;
}
}
return success;
}
else if (!pc.Matches(property))
return false;
}
}
@@ -456,11 +517,14 @@ namespace Barotrauma
}
#endif
if (useItem)
if (useItemCount > 0)
{
foreach (Item item in targets.FindAll(t => t is Item).Cast<Item>())
for (int i=0; i<useItemCount; i++)
{
item.Use(deltaTime, targets.FirstOrDefault(t => t is Character) as Character);
foreach (Item item in targets.FindAll(t => t is Item).Cast<Item>())
{
item.Use(deltaTime, targets.FirstOrDefault(t => t is Character) as Character);
}
}
}