Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup

This commit is contained in:
Regalis
2016-01-10 17:10:22 +02:00
parent 81547c2c9c
commit 17f3ec7301
22 changed files with 343 additions and 99 deletions
@@ -38,8 +38,8 @@
<output name="power_in"/> <output name="power_in"/>
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.2, 0.7" slotsperrow="1"/> <ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.15, 0.7" slotsperrow="1"/>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.8, 0.7" slotsperrow="1"/> <ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.85, 0.7" slotsperrow="1"/>
</Item> </Item>
<Item <Item
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+1 -1
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@@ -192,7 +192,7 @@ namespace Barotrauma
//vel.Y = message.ReadFloat(); //vel.Y = message.ReadFloat();
} }
catch (Exception e) catch
{ {
return; return;
} }
@@ -413,11 +413,6 @@ namespace Barotrauma
Item item = FindEntityByID(Info.PickedItemIDs[i]) as Item; Item item = FindEntityByID(Info.PickedItemIDs[i]) as Item;
if (item==null)
{
int a = 1;
}
System.Diagnostics.Debug.Assert(item != null); System.Diagnostics.Debug.Assert(item != null);
if (item == null) continue; if (item == null) continue;
-27
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@@ -128,33 +128,6 @@ namespace Barotrauma
{ {
if (!isOpen) return; if (!isOpen) return;
int margin = 5;
//GUI.DrawRectangle(spriteBatch,
// new Vector2(x, y),
// new Vector2(width, height),
// new Color(0.4f, 0.4f, 0.4f, 0.6f), true);
//GUI.DrawRectangle(spriteBatch,
// new Vector2(x + margin, y + margin),
// new Vector2(width - margin * 2, height - margin * 2),
// new Color(0.0f, 0.0f, 0.0f, 0.6f), true);
//remove messages that won't fit on the screen
//while (messages.Count() * 20 > height - 70)
//{
// messages.RemoveAt(0);
//}
//Vector2 messagePos = new Vector2(x + margin * 2, y + height - 70 - messages.Count()*20);
//foreach (ColoredText message in messages)
//{
// spriteBatch.DrawString(GUI.Font, message.Text, messagePos, message.Color);
// messagePos.Y += 20;
//}
//textBox.Draw(spriteBatch);
frame.Draw(spriteBatch); frame.Draw(spriteBatch);
} }
+1
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@@ -18,6 +18,7 @@ namespace Barotrauma
public bool IsHorizontal public bool IsHorizontal
{ {
get { return isHorizontal; } get { return isHorizontal; }
set { isHorizontal = value; }
} }
public float BarSize public float BarSize
@@ -17,13 +17,15 @@ namespace Barotrauma.Items.Components
ItemContainer container; ItemContainer container;
private float lastNetworkUpdate;
public Deconstructor(Item item, XElement element) public Deconstructor(Item item, XElement element)
: base(item, element) : base(item, element)
{ {
progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, 0.0f, Alignment.BottomCenter, GuiFrame); progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, 0.0f, Alignment.BottomCenter, GuiFrame);
activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, GUI.Style, GuiFrame); activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, GUI.Style, GuiFrame);
activateButton.OnClicked = Activate; activateButton.OnClicked = ToggleActive;
} }
public override void Update(float deltaTime, Camera cam) public override void Update(float deltaTime, Camera cam)
@@ -73,19 +75,31 @@ namespace Barotrauma.Items.Components
public override void DrawHUD(SpriteBatch spriteBatch, Character character) public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{ {
GuiFrame.Update((float)Physics.step);
GuiFrame.Draw(spriteBatch); GuiFrame.Draw(spriteBatch);
} }
private bool Activate(GUIButton button, object obj) private bool ToggleActive(GUIButton button, object obj)
{
SetActive(!IsActive);
item.NewComponentEvent(this, true, true);
return true;
}
private void SetActive(bool active)
{ {
container = item.GetComponent<ItemContainer>(); container = item.GetComponent<ItemContainer>();
if (container==null) if (container == null)
{ {
DebugConsole.ThrowError("Error in Deconstructor.Activate: Deconstructors must have two ItemContainer components"); DebugConsole.ThrowError("Error in Deconstructor.Activate: Deconstructors must have two ItemContainer components");
return false; return;
} }
if (IsActive) IsActive = active;
if (!IsActive)
{ {
progressBar.BarSize = 0.0f; progressBar.BarSize = 0.0f;
progressTimer = 0.0f; progressTimer = 0.0f;
@@ -94,16 +108,38 @@ namespace Barotrauma.Items.Components
} }
else else
{ {
if (!container.Inventory.Items.Any(i => i != null)) return false; if (!container.Inventory.Items.Any(i => i != null)) return;
activateButton.Text = "Cancel"; activateButton.Text = "Cancel";
} }
IsActive = !IsActive;
container.Inventory.Locked = IsActive; container.Inventory.Locked = IsActive;
}
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
{
var containers = item.GetComponents<ItemContainer>();
containers[0].Inventory.FillNetworkData(type, message, null);
containers[1].Inventory.FillNetworkData(type, message, null);
message.Write(IsActive);
return true; return true;
} }
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
{
if (sendingTime < lastNetworkUpdate) return;
var containers = item.GetComponents<ItemContainer>();
containers[0].Inventory.ReadNetworkData(type, message, sendingTime);
containers[1].Inventory.ReadNetworkData(type, message, sendingTime);
SetActive(message.ReadBoolean());
lastNetworkUpdate = sendingTime;
}
} }
} }
@@ -12,13 +12,11 @@ namespace Barotrauma.Items.Components
class Engine : Powered class Engine : Powered
{ {
float force; private float force;
float targetForce; private float targetForce;
float maxForce; private float maxForce;
float powerPerForce;
//[Editable, HasDefaultValue(1.0f, true)] //[Editable, HasDefaultValue(1.0f, true)]
//public float PowerPerForce //public float PowerPerForce
@@ -15,7 +15,7 @@ namespace Barotrauma.Items.Components
public readonly List<ItemPrefab> RequiredItems; public readonly List<ItemPrefab> RequiredItems;
public readonly float RequiredTime; public readonly float RequiredTime;
//ListOrSomething requiredLevels //ListOrSomething requiredLevels
public FabricableItem(XElement element) public FabricableItem(XElement element)
@@ -45,14 +45,19 @@ namespace Barotrauma.Items.Components
class Fabricator : ItemComponent class Fabricator : ItemComponent
{ {
List<FabricableItem> fabricableItems; private List<FabricableItem> fabricableItems;
GUIListBox itemList; private GUIListBox itemList;
GUIFrame selectedItemFrame; private GUIFrame selectedItemFrame;
FabricableItem fabricatedItem; GUIProgressBar progressBar;
float timeUntilReady; GUIButton activateButton;
private FabricableItem fabricatedItem;
private float timeUntilReady;
private float lastNetworkUpdate;
public Fabricator(Item item, XElement element) public Fabricator(Item item, XElement element)
: base(item, element) : base(item, element)
@@ -96,10 +101,13 @@ namespace Barotrauma.Items.Components
if (selectedItemFrame != null) GuiFrame.RemoveChild(selectedItemFrame); if (selectedItemFrame != null) GuiFrame.RemoveChild(selectedItemFrame);
//int width = 200, height = 150; //int width = 200, height = 150;
selectedItemFrame = new GUIFrame(new Rectangle(0,0,(int)(GuiFrame.Rect.Width*0.4f),200), Color.Black*0.8f, Alignment.CenterY | Alignment.Right, null, GuiFrame); selectedItemFrame = new GUIFrame(new Rectangle(0,0,(int)(GuiFrame.Rect.Width*0.4f),250), Color.Black*0.8f, Alignment.CenterY | Alignment.Right, null, GuiFrame);
selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f); selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, GUI.Style, 0.0f, Alignment.BottomCenter, selectedItemFrame);
progressBar.IsHorizontal = true;
if (targetItem.TargetItem.sprite != null) if (targetItem.TargetItem.sprite != null)
{ {
GUIImage img = new GUIImage(new Rectangle(10, 0, 40, 40), targetItem.TargetItem.sprite, Alignment.TopLeft, selectedItemFrame); GUIImage img = new GUIImage(new Rectangle(10, 0, 40, 40), targetItem.TargetItem.sprite, Alignment.TopLeft, selectedItemFrame);
@@ -119,7 +127,7 @@ namespace Barotrauma.Items.Components
{ {
text += " - " + ip.Name + "\n"; text += " - " + ip.Name + "\n";
} }
text += "Required time: "+targetItem.RequiredTime+" s"; text += "Required time: " + targetItem.RequiredTime + " s";
GUITextBlock textBlock = new GUITextBlock( GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 50, 0, 25), new Rectangle(0, 50, 0, 25),
@@ -129,11 +137,10 @@ namespace Barotrauma.Items.Components
Alignment.TopLeft, null, Alignment.TopLeft, null,
selectedItemFrame); selectedItemFrame);
GUIButton button = new GUIButton(new Rectangle(0,0,100,20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, GUI.Style, selectedItemFrame); activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, GUI.Style, selectedItemFrame);
button.OnClicked = StartFabricating; activateButton.OnClicked = StartButtonClicked;
button.UserData = targetItem; activateButton.UserData = targetItem;
activateButton.Enabled = false;
} }
return true; return true;
@@ -144,25 +151,80 @@ namespace Barotrauma.Items.Components
return (picker != null); return (picker != null);
} }
private bool StartFabricating(GUIButton button, object obj) private bool StartButtonClicked(GUIButton button, object obj)
{ {
GUIComponent listElement = itemList.GetChild(obj); if (fabricatedItem == null)
{
StartFabricating(obj as FabricableItem);
item.NewComponentEvent(this, true, true);
}
else
{
CancelFabricating();
item.NewComponentEvent(this, true, true);
}
listElement.Color = Color.Green; //listElement.Color = Color.Green;
//itemList.Enabled = false;
//activateButton.Text = "Cancel";
//fabricatedItem = obj as FabricableItem;
//IsActive = true;
//timeUntilReady = fabricatedItem.RequiredTime;
return true;
}
private void StartFabricating(FabricableItem selectedItem)
{
if (selectedItem == null) return;
itemList.Enabled = false; itemList.Enabled = false;
fabricatedItem = obj as FabricableItem; activateButton.Text = "Cancel";
fabricatedItem = selectedItem;
IsActive = true; IsActive = true;
timeUntilReady = fabricatedItem.RequiredTime; timeUntilReady = fabricatedItem.RequiredTime;
return true; var containers = item.GetComponents<ItemContainer>();
containers[0].Inventory.Locked = true;
containers[1].Inventory.Locked = true;
}
private void CancelFabricating()
{
itemList.Enabled = true;
IsActive = false;
fabricatedItem = null;
if (activateButton != null)
{
activateButton.Text = "Create";
}
if (progressBar != null) progressBar.BarSize = 0.0f;
timeUntilReady = 0.0f;
var containers = item.GetComponents<ItemContainer>();
containers[0].Inventory.Locked = false;
containers[1].Inventory.Locked = false;
} }
public override void Update(float deltaTime, Camera cam) public override void Update(float deltaTime, Camera cam)
{ {
timeUntilReady -= deltaTime; timeUntilReady -= deltaTime;
if (progressBar!=null)
{
progressBar.BarSize = fabricatedItem == null ? 0.0f : (fabricatedItem.RequiredTime - timeUntilReady) / fabricatedItem.RequiredTime;
}
if (timeUntilReady > 0.0f) return; if (timeUntilReady > 0.0f) return;
var containers = item.GetComponents<ItemContainer>(); var containers = item.GetComponents<ItemContainer>();
@@ -180,9 +242,7 @@ namespace Barotrauma.Items.Components
Item.Spawner.QueueItem(fabricatedItem.TargetItem, containers[1].Inventory); Item.Spawner.QueueItem(fabricatedItem.TargetItem, containers[1].Inventory);
itemList.Enabled = true; CancelFabricating();
IsActive = false;
fabricatedItem = null;
} }
public override void DrawHUD(SpriteBatch spriteBatch, Character character) public override void DrawHUD(SpriteBatch spriteBatch, Character character)
@@ -190,13 +250,13 @@ namespace Barotrauma.Items.Components
FabricableItem targetItem = itemList.SelectedData as FabricableItem; FabricableItem targetItem = itemList.SelectedData as FabricableItem;
if (targetItem != null) if (targetItem != null)
{ {
selectedItemFrame.GetChild<GUIButton>().Enabled = true; activateButton.Enabled = true;
ItemContainer container = item.GetComponent<ItemContainer>(); ItemContainer container = item.GetComponent<ItemContainer>();
foreach (ItemPrefab ip in targetItem.RequiredItems) foreach (ItemPrefab ip in targetItem.RequiredItems)
{ {
if (Array.Find(container.Inventory.Items, it => it != null && it.Prefab == ip) != null) continue; if (Array.Find(container.Inventory.Items, it => it != null && it.Prefab == ip) != null) continue;
selectedItemFrame.GetChild<GUIButton>().Enabled = false; activateButton.Enabled = false;
break; break;
} }
} }
@@ -213,5 +273,39 @@ namespace Barotrauma.Items.Components
// selectedItemFrame.Draw(spriteBatch); // selectedItemFrame.Draw(spriteBatch);
//} //}
} }
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
{
int itemIndex = fabricatedItem == null ? -1 : fabricableItems.IndexOf(fabricatedItem);
message.WriteRangedInteger(-1, fabricableItems.Count-1, itemIndex);
return true;
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
{
if (sendingTime < lastNetworkUpdate) return;
int itemIndex = message.ReadRangedInteger(-1, fabricableItems.Count-1);
if (itemIndex == -1)
{
CancelFabricating();
}
else
{
//if already fabricating the selected item, return
if (fabricatedItem != null && fabricableItems.IndexOf(fabricatedItem) != itemIndex) return;
if (itemIndex < 0 || itemIndex >= fabricableItems.Count) return;
SelectItem(null, fabricableItems[itemIndex]);
StartFabricating(fabricableItems[itemIndex]);
timeUntilReady -= sendingTime - (float)Lidgren.Network.NetTime.Now;
}
lastNetworkUpdate = sendingTime;
}
} }
} }
@@ -16,7 +16,7 @@ namespace Barotrauma.Items.Components
float lastUpdate; float lastUpdate;
Hull hull1, hull2; Hull hull1;
[HasDefaultValue(0.0f, true)] [HasDefaultValue(0.0f, true)]
public float FlowPercentage public float FlowPercentage
@@ -82,7 +82,7 @@ namespace Barotrauma.Items.Components
ApplyStatusEffects(ActionType.OnActive, deltaTime, null); ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
if (hull2 == null && hull1 == null) return; if (hull1 == null) return;
float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage; float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage;
//flowPercentage = maxFlow * powerFactor; //flowPercentage = maxFlow * powerFactor;
@@ -92,11 +92,11 @@ namespace Barotrauma.Items.Components
hull1.Volume += currFlow; hull1.Volume += currFlow;
if (hull1.Volume > hull1.FullVolume) hull1.Pressure += 0.5f; if (hull1.Volume > hull1.FullVolume) hull1.Pressure += 0.5f;
if (hull2 != null) //if (hull2 != null)
{ //{
hull2.Volume -= currFlow; // hull2.Volume -= currFlow;
if (hull2.Volume > hull1.FullVolume) hull2.Pressure += 0.5f; // if (hull2.Volume > hull1.FullVolume) hull2.Pressure += 0.5f;
} //}
voltage = 0.0f; voltage = 0.0f;
} }
+1 -1
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@@ -81,7 +81,7 @@ namespace Barotrauma
private static void CreateGUIFrame(Item item) private static void CreateGUIFrame(Item item)
{ {
int width = 400, height = 500; int width = 400, height = 500;
int x = 0, y = 0; int y = 0;
frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, GUI.Style); frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, GUI.Style);
frame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f); frame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
+1 -1
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@@ -228,7 +228,7 @@ namespace Barotrauma
public override string ToString() public override string ToString()
{ {
return (GameMain.DebugDraw) ? Name +"(ID: "+ID+")" : Name; return (GameMain.DebugDraw) ? Name + "(ID: " + ID + ")" : Name;
} }
public List<IPropertyObject> AllPropertyObjects public List<IPropertyObject> AllPropertyObjects
+123 -7
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@@ -15,8 +15,14 @@ namespace Barotrauma
spawnQueue = new Queue<Pair<ItemPrefab, object>>(); spawnQueue = new Queue<Pair<ItemPrefab, object>>();
} }
public void QueueItem(ItemPrefab itemPrefab, Vector2 position) public void QueueItem(ItemPrefab itemPrefab, Vector2 position, bool isNetworkMessage = false)
{ {
if (!isNetworkMessage && GameMain.Client!=null)
{
//clients aren't allowed to spawn new items unless the server says so
return;
}
var itemInfo = new Pair<ItemPrefab, object>(); var itemInfo = new Pair<ItemPrefab, object>();
itemInfo.First = itemPrefab; itemInfo.First = itemPrefab;
itemInfo.Second = position; itemInfo.Second = position;
@@ -24,8 +30,14 @@ namespace Barotrauma
spawnQueue.Enqueue(itemInfo); spawnQueue.Enqueue(itemInfo);
} }
public void QueueItem(ItemPrefab itemPrefab, Inventory inventory) public void QueueItem(ItemPrefab itemPrefab, Inventory inventory, bool isNetworkMessage = false)
{ {
if (!isNetworkMessage && GameMain.Client != null)
{
//clients aren't allowed to spawn new items unless the server says so
return;
}
var itemInfo = new Pair<ItemPrefab, object>(); var itemInfo = new Pair<ItemPrefab, object>();
itemInfo.First = itemPrefab; itemInfo.First = itemPrefab;
itemInfo.Second = inventory; itemInfo.Second = inventory;
@@ -35,24 +47,91 @@ namespace Barotrauma
public void Update() public void Update()
{ {
if (!spawnQueue.Any()) return;
List<Item> items = new List<Item>();
List<Inventory> inventories = new List<Inventory>();
while (spawnQueue.Count>0) while (spawnQueue.Count>0)
{ {
var itemInfo = spawnQueue.Dequeue(); var itemInfo = spawnQueue.Dequeue();
if (itemInfo.Second is Vector2) if (itemInfo.Second is Vector2)
{ {
new Item(itemInfo.First, (Vector2)itemInfo.Second - Submarine.HiddenSubPosition, null); Vector2 position = (Vector2)itemInfo.Second - Submarine.HiddenSubPosition;
items.Add(new Item(itemInfo.First, position, null));
inventories.Add(null);
} }
else if (itemInfo.Second is Inventory) else if (itemInfo.Second is Inventory)
{ {
var item = new Item(itemInfo.First, Vector2.Zero, null); var item = new Item(itemInfo.First, Vector2.Zero, null);
var inventory = itemInfo.Second as Inventory; var inventory = itemInfo.Second as Inventory;
inventory.TryPutItem(item, null, false); inventory.TryPutItem(item, null, false);
items.Add(item);
inventories.Add(inventory);
} }
//!!!!!!!!!!!!!!!!!!!!!! }
if (GameMain.Server != null) GameMain.Server.SendItemSpawnMessage(items, inventories);
}
public void FillNetworkData(Lidgren.Network.NetBuffer message, List<Item> items, List<Inventory> inventories)
{
message.Write((byte)items.Count);
for (int i = 0; i < items.Count; i++)
{
message.Write(items[i].Prefab.Name);
message.Write(items[i].ID);
message.Write(inventories[i].Owner == null ? 0 : inventories[i].Owner.ID);
}
}
public void ReadNetworkData(Lidgren.Network.NetBuffer message)
{
var itemCount = message.ReadByte();
for (int i = 0; i < itemCount; i++)
{
string itemName = message.ReadString();
ushort itemId = message.ReadUInt16();
ushort inventoryId = message.ReadUInt16();
var prefab = MapEntityPrefab.list.Find(me => me.Name == itemName);
if (prefab == null) continue;
var itemPrefab = prefab as ItemPrefab;
if (itemPrefab == null) continue;
Inventory inventory = null;
var inventoryOwner = Entity.FindEntityByID(inventoryId);
if (inventoryOwner != null)
{
if (inventoryOwner is Character)
{
inventory = (inventoryOwner as Character).Inventory;
}
else if (inventoryOwner is Item)
{
var containers = (inventoryOwner as Item).GetComponents<Items.Components.ItemContainer>();
if (containers!=null && containers.Any())
{
inventory = containers.Last().Inventory;
}
}
}
var item = new Item(itemPrefab, Vector2.Zero, null);
item.ID = itemId;
if (inventory != null) inventory.TryPutItem(item, null, false);
} }
} }
} }
@@ -66,18 +145,55 @@ namespace Barotrauma
removeQueue = new Queue<Item>(); removeQueue = new Queue<Item>();
} }
public void QueueItem(Item item) public void QueueItem(Item item, bool isNetworkMessage = false)
{ {
if (!isNetworkMessage && GameMain.Client != null)
{
//clients aren't allowed to remove items unless the server says so
return;
}
removeQueue.Enqueue(item); removeQueue.Enqueue(item);
} }
public void Update() public void Update()
{ {
if (!removeQueue.Any()) return;
List<Item> items = new List<Item>();
while (removeQueue.Count > 0) while (removeQueue.Count > 0)
{ {
var item = removeQueue.Dequeue(); var item = removeQueue.Dequeue();
item.Remove(); item.Remove();
items.Add(item);
}
if (GameMain.Server != null) GameMain.Server.SendItemRemoveMessage(items);
}
public void FillNetworkData(Lidgren.Network.NetBuffer message, List<Item> items)
{
message.Write((byte)items.Count);
foreach (Item item in items)
{
message.Write(item.ID);
}
}
public void ReadNetworkData(Lidgren.Network.NetBuffer message)
{
var itemCount = message.ReadByte();
for (int i = 0; i<itemCount; i++)
{
ushort itemId = message.ReadUInt16();
var item = MapEntity.FindEntityByID(itemId);
if (item == null || item as Item != null) continue;
item.Remove();
} }
} }
} }
+6
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@@ -134,6 +134,12 @@ namespace Barotrauma
get { return fireSources; } get { return fireSources; }
} }
public Hull(Rectangle rectangle)
: this (rectangle, Submarine.Loaded)
{
}
public Hull(Rectangle rectangle, Submarine submarine) public Hull(Rectangle rectangle, Submarine submarine)
: base (submarine) : base (submarine)
{ {
+3
View File
@@ -691,6 +691,9 @@ namespace Barotrauma
if (triangles[i][0].Y == triangles[i][1].Y && triangles[i][0].Y == triangles[i][2].Y) continue; if (triangles[i][0].Y == triangles[i][1].Y && triangles[i][0].Y == triangles[i][2].Y) continue;
if (triangles[i][0].X == triangles[i][1].X && triangles[i][0].X == triangles[i][2].X) continue; if (triangles[i][0].X == triangles[i][1].X && triangles[i][0].X == triangles[i][2].X) continue;
if (Vector2.DistanceSquared(triangles[i][0], triangles[i][1]) < 0.1f) continue;
if (Vector2.DistanceSquared(triangles[i][1], triangles[i][2]) < 0.1f) continue;
Vertices bodyVertices = new Vertices(triangles[i]); Vertices bodyVertices = new Vertices(triangles[i]);
FixtureFactory.AttachPolygon(bodyVertices, 5.0f, edgeBody); FixtureFactory.AttachPolygon(bodyVertices, 5.0f, edgeBody);
} }
+7 -1
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@@ -95,7 +95,7 @@ namespace Barotrauma.Networking
{ {
IPEndPoint = new System.Net.IPEndPoint(NetUtility.Resolve(serverIP), Port); IPEndPoint = new System.Net.IPEndPoint(NetUtility.Resolve(serverIP), Port);
} }
catch (Exception e) catch
{ {
new GUIMessageBox("Could not connect to server", "Failed to resolve address ''"+serverIP+":"+Port+"''. Please make sure you have entered a valid IP address."); new GUIMessageBox("Could not connect to server", "Failed to resolve address ''"+serverIP+":"+Port+"''. Please make sure you have entered a valid IP address.");
return; return;
@@ -519,6 +519,12 @@ namespace Barotrauma.Networking
case (byte)PacketTypes.VoteStatus: case (byte)PacketTypes.VoteStatus:
Voting.ReadData(inc); Voting.ReadData(inc);
break; break;
case (byte)PacketTypes.NewItem:
Item.Spawner.ReadNetworkData(inc);
break;
case (byte)PacketTypes.RemoveItem:
Item.Remover.ReadNetworkData(inc);
break;
} }
} }
} }
+24 -10
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@@ -1264,6 +1264,29 @@ namespace Barotrauma.Networking
message.Write(character.Info.Job.Name); message.Write(character.Info.Job.Name);
} }
public void SendItemSpawnMessage(List<Item> items, List<Inventory> inventories = null)
{
if (items == null || !items.Any()) return;
NetOutgoingMessage message = server.CreateMessage();
message.Write((byte)PacketTypes.NewItem);
Item.Spawner.FillNetworkData(message, items, inventories);
SendMessage(message, NetDeliveryMethod.ReliableUnordered);
}
public void SendItemRemoveMessage(List<Item> items)
{
if (items == null || !items.Any()) return;
NetOutgoingMessage message = server.CreateMessage();
Item.Remover.FillNetworkData(message, items);
SendMessage(message, NetDeliveryMethod.ReliableUnordered);
}
private void AssignJobs() private void AssignJobs()
{ {
List<Client> unassigned = new List<Client>(ConnectedClients); List<Client> unassigned = new List<Client>(ConnectedClients);
@@ -1305,16 +1328,7 @@ namespace Barotrauma.Networking
if (assignedClientCount[i] < JobPrefab.List[i].MinNumber) unassignedJobsFound = true; if (assignedClientCount[i] < JobPrefab.List[i].MinNumber) unassignedJobsFound = true;
} }
} }
//share the rest of the jobs according to the ''commonness'' of the job
//float totalCommonness = 0.0f;
//for (int i = 0; i < JobPrefab.List.Count; i++)
//{
// if (JobPrefab.List[i].AllowAlways || JobPrefab.List[i].MaxNumber == 0) continue;
// totalCommonness += JobPrefab.List[i].Commonness;
//}
//find a suitable job for the rest of the players //find a suitable job for the rest of the players
for (int i = unassigned.Count - 1; i >= 0; i--) for (int i = unassigned.Count - 1; i >= 0; i--)
{ {
+1 -1
View File
@@ -167,7 +167,7 @@ namespace Barotrauma.Networking
} }
catch catch
{ {
int afghj = 1;
} }
//+1 because msgLength is one additional byte //+1 because msgLength is one additional byte
currPos += msgLength + 1; currPos += msgLength + 1;
@@ -19,6 +19,8 @@ namespace Barotrauma.Networking
StartGame, EndGame, StartGame, EndGame,
NewItem, RemoveItem,
CharacterInfo, CharacterInfo,
Chatmessage, UpdateNetLobby, Chatmessage, UpdateNetLobby,
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