Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
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@@ -134,6 +134,12 @@ namespace Barotrauma
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get { return fireSources; }
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}
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public Hull(Rectangle rectangle)
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: this (rectangle, Submarine.Loaded)
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{
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}
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public Hull(Rectangle rectangle, Submarine submarine)
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: base (submarine)
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{
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