Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
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@@ -12,13 +12,11 @@ namespace Barotrauma.Items.Components
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class Engine : Powered
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{
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float force;
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private float force;
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float targetForce;
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private float targetForce;
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float maxForce;
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float powerPerForce;
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private float maxForce;
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//[Editable, HasDefaultValue(1.0f, true)]
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//public float PowerPerForce
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