Progress + prettier ice walls
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@@ -74,6 +74,7 @@ namespace Barotrauma.Particles
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spriteIndex = Rand.Int(prefab.Sprites.Count);
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currentHull = Hull.FindHull(position, hullGuess);
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if (currentHull != null && currentHull.Submarine != null) speed += ConvertUnits.ToDisplayUnits(currentHull.Submarine.Velocity);
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//if (currentHull == null) position = Submarine.Loaded == null ? position : position + Submarine.Loaded.Position;
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this.position = position;
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