Progress + prettier ice walls

This commit is contained in:
Regalis
2015-12-12 13:44:05 +02:00
parent 78bccca4af
commit 17e8a2171f
49 changed files with 479 additions and 273 deletions
@@ -27,7 +27,7 @@ namespace Barotrauma
basicEffect.VertexColorEnabled = false;
basicEffect.TextureEnabled = true;
basicEffect.Texture = TextureLoader.FromFile("Content/Map/iceSurface.png");
basicEffect.Texture = TextureLoader.FromFile("Content/Map/iceWall.png");
}
this.level = level;
@@ -73,12 +73,12 @@ namespace Barotrauma
{
for (int i = 0; i < 2; i++)
{
basicEffect.World = Matrix.CreateTranslation(
new Vector3(-Submarine.Loaded.Position + level.WrappingWalls[side, i].Offset, 0.0f)) *
cam.ShaderTransform *
Matrix.CreateOrthographic(GameMain.GraphicsWidth, GameMain.GraphicsHeight, -1, 1) * 0.5f;
// basicEffect.World = Matrix.CreateTranslation(
// new Vector3(-Submarine.Loaded.Position + level.WrappingWalls[side, i].Offset, 0.0f)) *
// cam.ShaderTransform *
// Matrix.CreateOrthographic(GameMain.GraphicsWidth, GameMain.GraphicsHeight, -1, 1) * 0.5f;
basicEffect.CurrentTechnique.Passes[0].Apply();
// basicEffect.CurrentTechnique.Passes[0].Apply();
graphicsDevice.DrawUserPrimitives(
PrimitiveType.TriangleList,