Progress + prettier ice walls

This commit is contained in:
Regalis
2015-12-12 13:44:05 +02:00
parent 78bccca4af
commit 17e8a2171f
49 changed files with 479 additions and 273 deletions
+11 -11
View File
@@ -89,8 +89,8 @@ namespace Barotrauma
public override bool Contains(Vector2 position)
{
return (Submarine.RectContains(rect, position) &&
!Submarine.RectContains(new Rectangle(rect.X + 4, rect.Y - 4, rect.Width - 8, rect.Height - 8), position));
return (Submarine.RectContains(WorldRect, position) &&
!Submarine.RectContains(MathUtils.ExpandRect(WorldRect, -5), position));
}
private void FindHulls()
@@ -142,7 +142,7 @@ namespace Barotrauma
{
if (GameMain.DebugDraw)
{
Vector2 center = new Vector2(rect.X + rect.Width / 2.0f, -(rect.Y - rect.Width / 2.0f));
Vector2 center = new Vector2(WorldRect.X + rect.Width / 2.0f, -(WorldRect.Y - rect.Width / 2.0f));
GUI.DrawLine(sb, center, center + flowForce/10.0f, Color.Red);
GUI.DrawLine(sb, center + Vector2.One * 5.0f, center + lerpedFlowForce / 10.0f + Vector2.One * 5.0f, Color.Orange);
@@ -152,7 +152,7 @@ namespace Barotrauma
Color clr = (open == 0.0f) ? Color.Red : Color.Cyan;
GUI.DrawRectangle(sb, new Rectangle(rect.X, -rect.Y, rect.Width, rect.Height), clr*0.5f, true);
GUI.DrawRectangle(sb, new Rectangle(WorldRect.X, -WorldRect.Y, rect.Width, rect.Height), clr * 0.5f, true);
if (isHorizontal)
{
@@ -160,11 +160,11 @@ namespace Barotrauma
{
if (linkedTo[i].Rect.Center.X > rect.Center.X)
{
GUI.DrawRectangle(sb, new Rectangle(rect.Right, -rect.Y, 10, rect.Height), Color.Green * 0.3f, true);
GUI.DrawRectangle(sb, new Rectangle(WorldRect.Right, -WorldRect.Y, 10, rect.Height), Color.Green * 0.3f, true);
}
else
{
GUI.DrawRectangle(sb, new Rectangle(rect.X - 10, -rect.Y, 10, rect.Height), Color.Green * 0.3f, true);
GUI.DrawRectangle(sb, new Rectangle(WorldRect.X - 10, -WorldRect.Y, 10, rect.Height), Color.Green * 0.3f, true);
}
}
}
@@ -172,13 +172,13 @@ namespace Barotrauma
{
for (int i = 0; i < linkedTo.Count; i++)
{
if (linkedTo[i].Rect.Y - linkedTo[i].Rect.Height/2.0f > rect.Y)
if (linkedTo[i].Rect.Y - linkedTo[i].Rect.Height / 2.0f > WorldRect.Y)
{
GUI.DrawRectangle(sb, new Rectangle(rect.X, -rect.Y - 10, rect.Width, 10), Color.Green * 0.3f, true);
GUI.DrawRectangle(sb, new Rectangle(WorldRect.X, -WorldRect.Y - 10, rect.Width, 10), Color.Green * 0.3f, true);
}
else
{
GUI.DrawRectangle(sb, new Rectangle(rect.X, -rect.Y + rect.Height, rect.Width, 10), Color.Green * 0.3f, true);
GUI.DrawRectangle(sb, new Rectangle(WorldRect.X, -WorldRect.Y + rect.Height, rect.Width, 10), Color.Green * 0.3f, true);
}
}
}
@@ -186,7 +186,7 @@ namespace Barotrauma
if (isSelected)
{
GUI.DrawRectangle(sb,
new Vector2(rect.X - 5, -rect.Y - 5),
new Vector2(WorldRect.X - 5, -WorldRect.Y - 5),
new Vector2(rect.Width + 10, rect.Height + 10),
Color.Red);
}
@@ -200,7 +200,7 @@ namespace Barotrauma
int index = (int)Math.Floor(flowForce.Length() / 100.0f);
index = Math.Min(index,2);
soundIndex = SoundPlayer.flowSounds[index].Loop(soundIndex, soundVolume, Position, 2000.0f);
soundIndex = SoundPlayer.flowSounds[index].Loop(soundIndex, soundVolume, WorldPosition, 2000.0f);
flowForce = Vector2.Zero;
lerpedFlowForce = Vector2.Lerp(lerpedFlowForce, flowForce, 0.05f);