Progress + prettier ice walls
This commit is contained in:
@@ -98,6 +98,10 @@ namespace Barotrauma.Items.Components
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
base.Update(deltaTime, cam);
|
||||
if (item.CurrentHull != null)
|
||||
{
|
||||
//light.Submarine = item.CurrentHull.Submarine;
|
||||
}
|
||||
|
||||
if (item.container != null)
|
||||
{
|
||||
@@ -107,7 +111,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (item.body != null)
|
||||
{
|
||||
light.Position = ConvertUnits.ToDisplayUnits(item.body.SimPosition);
|
||||
light.Position = item.WorldPosition;
|
||||
}
|
||||
|
||||
if (powerConsumption == 0.0f)
|
||||
@@ -121,7 +125,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (Rand.Range(0.0f, 1.0f) < 0.05f && voltage < Rand.Range(0.0f, minVoltage))
|
||||
{
|
||||
if (voltage > 0.1f) sparkSounds[Rand.Int(sparkSounds.Length)].Play(1.0f, 400.0f, item.Position);
|
||||
if (voltage > 0.1f) sparkSounds[Rand.Int(sparkSounds.Length)].Play(1.0f, 400.0f, item.WorldPosition);
|
||||
lightBrightness = 0.0f;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -314,7 +314,11 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
for (int i = 1; i < Nodes.Count; i++)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 3, (int)-Nodes[i].Y - 3, 6, 6), Color.Red, true, 0.0f);
|
||||
Vector2 worldPos = Nodes[i];
|
||||
if (item.Submarine != null) worldPos += item.Submarine.Position;
|
||||
worldPos.Y = -worldPos.Y;
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, worldPos+new Vector2(-3,3), new Vector2(6, 6), Color.Red, true, 0.0f);
|
||||
|
||||
if (GUIComponent.MouseOn != null ||
|
||||
Vector2.Distance(GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Nodes[i]) > 10.0f)
|
||||
@@ -322,7 +326,7 @@ namespace Barotrauma.Items.Components
|
||||
continue;
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 10, (int)-Nodes[i].Y - 10, 20, 20), Color.Red, false, 0.0f);
|
||||
GUI.DrawRectangle(spriteBatch, worldPos + new Vector2(-10, 10), new Vector2(20, 20), Color.Red, false, 0.0f);
|
||||
|
||||
if (selectedNodeIndex == null && !MapEntity.SelectedAny)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user