- clients only apply OnImpact statuseffects on items when the server says so
- fixed characters occasionally teleporting partially inside walls in mp - made it easier to drag characters while swimming
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@@ -340,6 +340,8 @@ namespace Barotrauma
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//couldn't find a place for a cave -> abort
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if (tries >= maxTries) break;
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if (!caveCells.Any()) continue;
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usedCaveCells.AddRange(caveCells);
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List<VoronoiCell> caveSolidCells;
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