- clients only apply OnImpact statuseffects on items when the server says so
- fixed characters occasionally teleporting partially inside walls in mp - made it easier to drag characters while swimming
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@@ -99,7 +99,7 @@ namespace Barotrauma
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limb.pullJoint.Enabled = false;
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}
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new NetworkEvent(NetworkEventType.SelectCharacter, Character.Controlled.ID, true, Character.Controlled.SelectedCharacter);
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new NetworkEvent(NetworkEventType.SelectCharacter, Character.Controlled.ID, true, Character.Controlled.SelectedCharacter.ID);
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return true;
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};
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