Disabled vsync + added input list to Character
Not everything breaks without vsync. GUI updates need to be fixed.
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@@ -27,6 +27,10 @@ namespace Barotrauma
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get { return netStateID; }
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}
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List<char> memInput = new List<char>();
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List<float> memMouseX = new List<float>();
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List<float> memMouseY = new List<float>();
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//the Character that the player is currently controlling
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private static Character controlled;
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