(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:09:33 +03:00
parent 7c901d8d77
commit 171c42f077
17 changed files with 133 additions and 18 deletions
@@ -38,7 +38,7 @@ namespace Barotrauma
float isSelected = character.SelectedConstruction == Item ? 50 : 0;
float baseLevel = Math.Max(Priority + isSelected, 1);
float maxMultiplier = MathHelper.Min(PriorityModifier, 1);
float max = MathHelper.Min((AIObjectiveManager.OrderPriority + 20) * maxMultiplier, 90);
float max = MathHelper.Min((AIObjectiveManager.OrderPriority - 1) * maxMultiplier, 90);
return MathHelper.Clamp(baseLevel * damagePriority * distanceFactor * successFactor, 0, max);
}