(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:09:33 +03:00
parent 7c901d8d77
commit 171c42f077
17 changed files with 133 additions and 18 deletions
@@ -97,7 +97,7 @@ namespace Barotrauma
// If the avg is less than 1% of the max value, let's just treat it as zero.
if (avg < 1) { return 0; }
float maxMultiplier = MathHelper.Min(PriorityModifier, 1);
float max = MathHelper.Min((AIObjectiveManager.OrderPriority + 20) * maxMultiplier, 90);
float max = MathHelper.Min((AIObjectiveManager.OrderPriority - 1) * maxMultiplier, 90);
float value = MathHelper.Min((Priority + avg) / 100 * PriorityModifier, 1);
return MathHelper.Lerp(0, max, value);
}