(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).
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@@ -97,7 +97,7 @@ namespace Barotrauma
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// If the avg is less than 1% of the max value, let's just treat it as zero.
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if (avg < 1) { return 0; }
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float maxMultiplier = MathHelper.Min(PriorityModifier, 1);
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float max = MathHelper.Min((AIObjectiveManager.OrderPriority + 20) * maxMultiplier, 90);
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float max = MathHelper.Min((AIObjectiveManager.OrderPriority - 1) * maxMultiplier, 90);
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float value = MathHelper.Min((Priority + avg) / 100 * PriorityModifier, 1);
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return MathHelper.Lerp(0, max, value);
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}
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