(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).
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@@ -41,7 +41,7 @@ namespace Barotrauma
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if (leak.Open == 0.0f) { return 0.0f; }
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float priority = AIObjectiveFixLeaks.GetLeakSeverity(leak);
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float maxMultiplier = MathHelper.Min(PriorityModifier, 1);
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float max = MathHelper.Min((AIObjectiveManager.OrderPriority + 20) * maxMultiplier, 90);
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float max = MathHelper.Min((AIObjectiveManager.OrderPriority - 1) * maxMultiplier, 90);
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return MathHelper.Clamp(Priority + priority, 0, max);
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}
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