(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).
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@@ -26,7 +26,7 @@ namespace Barotrauma
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}
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float basePriority = MathHelper.Clamp(Priority, 0, 10);
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float maxMultiplier = MathHelper.Min(PriorityModifier, 1);
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float max = MathHelper.Min((AIObjectiveManager.OrderPriority + 20) * maxMultiplier, 90);
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float max = MathHelper.Min((AIObjectiveManager.OrderPriority - 1) * maxMultiplier, 90);
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return MathHelper.Clamp(basePriority + fireCount * 20, 0, max);
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}
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