Handling exceptions in particle update, gamesession UI order fix, traitor setting loading fix
This commit is contained in:
@@ -364,7 +364,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (gameMode != null) gameMode.AddToGUIUpdateList();
|
if (gameMode != null) gameMode.AddToGUIUpdateList();
|
||||||
|
|
||||||
if (infoFrame != null) infoButton.AddToGUIUpdateList();
|
if (infoFrame != null) infoFrame.AddToGUIUpdateList();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(float deltaTime)
|
public void Update(float deltaTime)
|
||||||
|
|||||||
@@ -264,6 +264,7 @@ namespace Barotrauma.Networking
|
|||||||
|
|
||||||
var traitorsEnabled = TraitorsEnabled;
|
var traitorsEnabled = TraitorsEnabled;
|
||||||
Enum.TryParse<YesNoMaybe>(ToolBox.GetAttributeString(doc.Root, "TraitorsEnabled", "No"), out traitorsEnabled);
|
Enum.TryParse<YesNoMaybe>(ToolBox.GetAttributeString(doc.Root, "TraitorsEnabled", "No"), out traitorsEnabled);
|
||||||
|
TraitorsEnabled = traitorsEnabled;
|
||||||
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
|
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
|
||||||
|
|
||||||
FileStreamSender.MaxTransferDuration = new TimeSpan(0,0,ToolBox.GetAttributeInt(doc.Root, "MaxFileTransferDuration", 150));
|
FileStreamSender.MaxTransferDuration = new TimeSpan(0,0,ToolBox.GetAttributeInt(doc.Root, "MaxFileTransferDuration", 150));
|
||||||
|
|||||||
@@ -109,7 +109,18 @@ namespace Barotrauma.Particles
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < particleCount; i++)
|
for (int i = 0; i < particleCount; i++)
|
||||||
{
|
{
|
||||||
if (!particles[i].Update(deltaTime)) RemoveParticle(i);
|
bool remove = false;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
remove = !particles[i].Update(deltaTime);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
DebugConsole.ThrowError("Particle update failed", e);
|
||||||
|
remove = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (remove) RemoveParticle(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -657,7 +657,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private GUIFrame CreateWiringPanel()
|
private GUIFrame CreateWiringPanel()
|
||||||
{
|
{
|
||||||
GUIFrame frame = new GUIFrame(new Rectangle(0,0,50,300), null, Alignment.Right | Alignment.CenterY, GUI.Style);
|
GUIFrame frame = new GUIFrame(new Rectangle(0,0,65,300), null, Alignment.Right | Alignment.CenterY, GUI.Style);
|
||||||
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||||
|
|
||||||
GUIListBox listBox = new GUIListBox(Rectangle.Empty, GUI.Style, frame);
|
GUIListBox listBox = new GUIListBox(Rectangle.Empty, GUI.Style, frame);
|
||||||
|
|||||||
@@ -91,8 +91,6 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public override void AddToGUIUpdateList()
|
public override void AddToGUIUpdateList()
|
||||||
{
|
{
|
||||||
if (GameMain.GameSession != null) GameMain.GameSession.AddToGUIUpdateList();
|
|
||||||
|
|
||||||
if (Character.Controlled != null && Character.Controlled.SelectedConstruction != null)
|
if (Character.Controlled != null && Character.Controlled.SelectedConstruction != null)
|
||||||
{
|
{
|
||||||
if (Character.Controlled.SelectedConstruction == Character.Controlled.ClosestItem)
|
if (Character.Controlled.SelectedConstruction == Character.Controlled.ClosestItem)
|
||||||
@@ -100,6 +98,9 @@ namespace Barotrauma
|
|||||||
Character.Controlled.SelectedConstruction.AddToGUIUpdateList();
|
Character.Controlled.SelectedConstruction.AddToGUIUpdateList();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (GameMain.GameSession != null) GameMain.GameSession.AddToGUIUpdateList();
|
||||||
|
|
||||||
Character.AddAllToGUIUpdateList();
|
Character.AddAllToGUIUpdateList();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user