improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling
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@@ -43,6 +43,12 @@
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<Optimize>true</Optimize>
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<OutputPath>bin\Windows\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<AllowedReferenceRelatedFileExtensions>
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<!-- Prevent default XML and PDB files copied to output in RELEASE.
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Only *.allowedextension files will be included, which doesn't exist in my case.
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-->
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.allowedextension
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</AllowedReferenceRelatedFileExtensions>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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@@ -85,7 +91,7 @@
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<Compile Include="Source\Items\Components\Signal\SignalCheckComponent.cs" />
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<Compile Include="Source\Items\Components\ItemLabel.cs" />
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<Compile Include="Source\Items\FixRequirement.cs" />
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<Compile Include="Source\Map\Lights\Light.cs" />
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<Compile Include="Source\Map\Lights\LightSource.cs" />
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<Compile Include="Source\Map\LocationType.cs" />
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<Compile Include="Source\Networking\NetConfig.cs" />
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<Compile Include="Source\Particles\ParticleEmitter.cs" />
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