improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling

This commit is contained in:
Regalis
2015-09-15 17:24:52 +03:00
parent d29ee03681
commit 16bf562837
21 changed files with 254 additions and 136 deletions

View File

@@ -400,9 +400,9 @@ namespace Subsurface
yield return new WaitForSeconds(1.0f);
}
infoBox = CreateInfoFrame("The capacitors consume large amounts of power when they're being charged at a high rate. "+
"Be cautious to overload the electrical grid or the reactor. They also take some time to recharge, so now is a good "+
"time to head to the room below to load some shells into the railgun.");
infoBox = CreateInfoFrame("The capacitors consume large amounts of power when they're being charged at a high rate, so "+
"be careful not to overload the electrical grid or the reactor. They also take some time to recharge, so now is a good "+
"time to head to the room below and load some shells for the railgun.");
var loader = Item.itemList.Find(i => i.Name == "Railgun Loader").GetComponent<ItemContainer>();