improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling
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@@ -56,12 +56,18 @@ namespace Subsurface
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break;
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}
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}
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}
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try
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{
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Coroutines[i].MoveNext();
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}
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Coroutines[i].MoveNext();
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catch (Exception e)
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{
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DebugConsole.ThrowError("Coroutine "+Coroutines[i]+" threw an exception: "+e.Message);
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Coroutines.RemoveAt(i);
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}
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}
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}
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