improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling
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@@ -143,6 +143,11 @@ namespace Launcher2
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if (settings.GraphicsWidth == mode.Width && settings.GraphicsHeight == mode.Height) resolutionDD.SelectItem(mode);
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}
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if (resolutionDD.SelectedItemData==null)
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{
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resolutionDD.SelectItem(GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.Last());
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}
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new GUITextBlock(new Rectangle(x, y + 50, 20, 20), "Content package", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, guiRoot);
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contentPackageDD = new GUIDropDown(new Rectangle(x, y + 70, 200, 20), "", GUI.Style, guiRoot);
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@@ -153,7 +158,7 @@ namespace Launcher2
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if (settings.SelectedContentPackage == contentPackage) contentPackageDD.SelectItem(contentPackage);
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}
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new GUIButton(new Rectangle(x,y+120,150,20), "Package Manager", GUI.Style, guiRoot);
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//new GUIButton(new Rectangle(x,y+120,150,20), "Package Manager", GUI.Style, guiRoot);
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var fullScreenTick = new GUITickBox(new Rectangle(x,y+150,20,20), "Fullscreen", Alignment.TopLeft, guiRoot);
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fullScreenTick.OnSelected = ToggleFullScreen;
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