BarotraumaServer compiles
Cleanup + fixes coming up next
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@@ -212,7 +212,9 @@ namespace Barotrauma.Networking
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unauthClient = null;
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ConnectedClients.Add(newClient);
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#if CLIENT
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GameMain.NetLobbyScreen.AddPlayer(newClient.name);
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#endif
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GameMain.Server.SendChatMessage(clName + " has joined the server.", ChatMessageType.Server, null);
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var savedPermissions = clientPermissions.Find(cp => cp.IP == newClient.Connection.RemoteEndPoint.Address.ToString());
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