BarotraumaServer compiles

Cleanup + fixes coming up next
This commit is contained in:
juanjp600
2017-06-18 22:41:44 -03:00
parent 8f37e14917
commit 16bc68d768
73 changed files with 2429 additions and 2028 deletions
@@ -6,7 +6,7 @@ using System.Linq;
namespace Barotrauma
{
class EntitySpawner : Entity, IServerSerializable
partial class EntitySpawner : Entity, IServerSerializable
{
const int MaxEntitiesPerWrite = 10;
@@ -187,38 +187,5 @@ namespace Barotrauma
}
}
}
public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer message, float sendingTime)
{
if (GameMain.Server != null) return;
bool remove = message.ReadBoolean();
if (remove)
{
ushort entityId = message.ReadUInt16();
var entity = FindEntityByID(entityId);
if (entity != null)
{
entity.Remove();
}
}
else
{
switch (message.ReadByte())
{
case (byte)SpawnableType.Item:
Item.ReadSpawnData(message, true);
break;
case (byte)SpawnableType.Character:
Character.ReadSpawnData(message, true);
break;
default:
DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
break;
}
}
}
}
}