BarotraumaServer compiles

Cleanup + fixes coming up next
This commit is contained in:
juanjp600
2017-06-18 22:41:44 -03:00
parent 8f37e14917
commit 16bc68d768
73 changed files with 2429 additions and 2028 deletions
@@ -139,24 +139,24 @@ namespace Barotrauma.RuinGeneration
}
}
struct Line
struct Line
{
public readonly Vector2 A, B;
public readonly RuinStructureType Type;
public Line(Vector2 a, Vector2 b, RuinStructureType type)
{
public readonly Vector2 A, B;
Debug.Assert(a.X <= b.X);
Debug.Assert(a.Y <= b.Y);
public readonly RuinStructureType Type;
A = a;
B = b;
Type = type;
}
}
public Line(Vector2 a, Vector2 b, RuinStructureType type)
{
Debug.Assert(a.X <= b.X);
Debug.Assert(a.Y <= b.Y);
A = a;
B = b;
Type = type;
}
}
class Ruin
partial class Ruin
{
private List<BTRoom> rooms;
private List<Corridor> corridors;
@@ -449,24 +449,5 @@ namespace Barotrauma.RuinGeneration
return shapes;
}
public void Draw(SpriteBatch spriteBatch)
{
//foreach (BTRoom room in leaves)
//{
// GUI.DrawRectangle(spriteBatch, room.Rect, Color.White);
//}
//foreach (Corridor corr in corridors)
//{
// GUI.DrawRectangle(spriteBatch, corr.Rect, Color.Blue);
//}
foreach (Line line in walls)
{
GUI.DrawLine(spriteBatch, new Vector2(line.A.X, -line.A.Y), new Vector2(line.B.X, -line.B.Y), Color.Red, 0.0f, 10);
}
}
}
}