BarotraumaServer compiles
Cleanup + fixes coming up next
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@@ -195,8 +195,9 @@ namespace Barotrauma.Items.Components
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item.SendSignal(0, ToolBox.Vector2ToString(character.CursorWorldPosition), "position_out", character);
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return;
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}
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character.ViewTarget = focusTarget;
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#if CLIENT
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if (character == Character.Controlled && cam != null)
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{
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Lights.LightManager.ViewTarget = focusTarget;
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@@ -204,6 +205,7 @@ namespace Barotrauma.Items.Components
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, (focusTarget as Item).Prefab.OffsetOnSelected, deltaTime*10.0f);
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}
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#endif
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if (!character.IsRemotePlayer || character.ViewTarget == focusTarget)
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{
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@@ -215,7 +217,9 @@ namespace Barotrauma.Items.Components
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{
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item.SendSignal(0, "1", "signal_out", picker);
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#if CLIENT
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PlaySound(ActionType.OnUse, item.WorldPosition);
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#endif
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return true;
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}
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