BarotraumaServer compiles
Cleanup + fixes coming up next
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@@ -15,8 +15,7 @@ using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class DockingPort : ItemComponent, IDrawableComponent, IServerSerializable
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partial class DockingPort : ItemComponent, IDrawableComponent, IServerSerializable
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{
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public static List<DockingPort> list = new List<DockingPort>();
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@@ -185,7 +184,9 @@ namespace Barotrauma.Items.Components
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return;
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}
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#if CLIENT
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PlaySound(ActionType.OnUse, item.WorldPosition);
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#endif
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if (!item.linkedTo.Contains(target.item)) item.linkedTo.Add(target.item);
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if (!target.item.linkedTo.Contains(item)) target.item.linkedTo.Add(item);
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@@ -254,9 +255,11 @@ namespace Barotrauma.Items.Components
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dockingDir = IsHorizontal ?
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Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
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Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y);
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dockingTarget.dockingDir = -dockingDir;
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dockingTarget.dockingDir = -dockingDir;
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#if CLIENT
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PlaySound(ActionType.OnSecondaryUse, item.WorldPosition);
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#endif
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ConnectWireBetweenPorts();
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@@ -496,8 +499,10 @@ namespace Barotrauma.Items.Components
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public void Undock()
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{
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if (dockingTarget == null || !docked) return;
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#if CLIENT
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PlaySound(ActionType.OnUse, item.WorldPosition);
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#endif
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dockingTarget.item.Submarine.DockedTo.Remove(item.Submarine);
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item.Submarine.DockedTo.Remove(dockingTarget.item.Submarine);
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@@ -622,60 +627,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public void Draw(SpriteBatch spriteBatch, bool editing)
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{
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if (dockingState == 0.0f) return;
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Vector2 drawPos = item.DrawPosition;
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drawPos.Y = -drawPos.Y;
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var rect = overlaySprite.SourceRect;
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if (IsHorizontal)
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{
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drawPos.Y -= rect.Height / 2;
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if (dockingDir == 1)
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{
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spriteBatch.Draw(overlaySprite.Texture,
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drawPos,
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new Rectangle(
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rect.Center.X + (int)(rect.Width / 2 * (1.0f - dockingState)), rect.Y,
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(int)(rect.Width / 2 * dockingState), rect.Height), Color.White);
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}
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else
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{
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spriteBatch.Draw(overlaySprite.Texture,
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drawPos - Vector2.UnitX * (rect.Width / 2 * dockingState),
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new Rectangle(
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rect.X, rect.Y,
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(int)(rect.Width / 2 * dockingState), rect.Height), Color.White);
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}
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}
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else
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{
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drawPos.X -= rect.Width / 2;
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if (dockingDir == 1)
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{
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spriteBatch.Draw(overlaySprite.Texture,
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drawPos - Vector2.UnitY * (rect.Height / 2 * dockingState),
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new Rectangle(
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rect.X, rect.Y,
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rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
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}
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else
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{
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spriteBatch.Draw(overlaySprite.Texture,
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drawPos,
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new Rectangle(
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rect.X, rect.Y + rect.Height / 2 + (int)(rect.Height / 2 * (1.0f - dockingState)),
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rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
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}
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}
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}
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protected override void RemoveComponentSpecific()
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{
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list.Remove(this);
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