BarotraumaServer compiles
Cleanup + fixes coming up next
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@@ -2,7 +2,7 @@
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namespace Barotrauma
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{
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class MissionMode : GameMode
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partial class MissionMode : GameMode
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{
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private Mission mission;
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@@ -22,16 +22,5 @@ namespace Barotrauma
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MTRandom rand = new MTRandom(ToolBox.StringToInt(GameMain.NetLobbyScreen.LevelSeed));
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mission = Mission.LoadRandom(locations, rand, param as string);
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}
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public override void MsgBox()
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{
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if (mission == null) return;
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var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
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missionMsg.UserData = "missionstartmessage";
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Networking.GameServer.Log("Mission: " + mission.Name, Networking.ServerLog.MessageType.ServerMessage);
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Networking.GameServer.Log(mission.Description, Networking.ServerLog.MessageType.ServerMessage);
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}
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}
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}
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