BarotraumaServer compiles

Cleanup + fixes coming up next
This commit is contained in:
juanjp600
2017-06-18 22:41:44 -03:00
parent 8f37e14917
commit 16bc68d768
73 changed files with 2429 additions and 2028 deletions
@@ -0,0 +1,30 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Voronoi2;
namespace Barotrauma.RuinGeneration
{
partial class Ruin
{
public void Draw(SpriteBatch spriteBatch)
{
//foreach (BTRoom room in leaves)
//{
// GUI.DrawRectangle(spriteBatch, room.Rect, Color.White);
//}
//foreach (Corridor corr in corridors)
//{
// GUI.DrawRectangle(spriteBatch, corr.Rect, Color.Blue);
//}
foreach (Line line in walls)
{
GUI.DrawLine(spriteBatch, new Vector2(line.A.X, -line.A.Y), new Vector2(line.B.X, -line.B.Y), Color.Red, 0.0f, 10);
}
}
}
}
@@ -0,0 +1,39 @@
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using Voronoi2;
namespace Barotrauma
{
partial class WrappingWall : IDisposable
{
private VertexBuffer wallVertices, bodyVertices;
public VertexBuffer WallVertices
{
get { return wallVertices; }
}
public VertexBuffer BodyVertices
{
get { return bodyVertices; }
}
public void SetWallVertices(VertexPositionTexture[] vertices)
{
wallVertices = new VertexBuffer(GameMain.Instance.GraphicsDevice, VertexPositionTexture.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
wallVertices.SetData(vertices);
}
public void SetBodyVertices(VertexPositionColor[] vertices)
{
bodyVertices = new VertexBuffer(GameMain.Instance.GraphicsDevice, VertexPositionColor.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
bodyVertices.SetData(vertices);
}
}
}