BarotraumaServer compiles
Cleanup + fixes coming up next
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@@ -78,5 +78,90 @@ namespace Barotrauma
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return UseItemOnSelf(slotIndex);
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}
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protected override void CreateSlots()
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{
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if (slots == null) slots = new InventorySlot[capacity];
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int rectWidth = 40, rectHeight = 40;
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Rectangle slotRect = new Rectangle(0, 0, rectWidth, rectHeight);
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for (int i = 0; i < capacity; i++)
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{
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if (slots[i] == null) slots[i] = new InventorySlot(slotRect);
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slots[i].Disabled = false;
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slotRect.X = (int)(SlotPositions[i].X + DrawOffset.X);
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slotRect.Y = (int)(SlotPositions[i].Y + DrawOffset.Y);
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slots[i].Rect = slotRect;
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slots[i].Color = limbSlots[i] == InvSlotType.Any ? Color.White * 0.2f : Color.White * 0.4f;
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}
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MergeSlots();
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}
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public void DrawOwn(SpriteBatch spriteBatch)
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{
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if (slots == null) CreateSlots();
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Rectangle slotRect = new Rectangle(0, 0, 40, 40);
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for (int i = 0; i < capacity; i++)
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{
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slotRect.X = (int)(SlotPositions[i].X + DrawOffset.X);
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slotRect.Y = (int)(SlotPositions[i].Y + DrawOffset.Y);
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if (i == 1) //head
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{
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spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
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new Rectangle(0, 0, 56, 128), Color.White * 0.7f, 0.0f,
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new Vector2(28.0f, 64.0f), Vector2.One,
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SpriteEffects.None, 0.1f);
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}
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else if (i == 3 || i == 4)
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{
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spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
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new Rectangle(92, 41 * (4 - i), 36, 40), Color.White * 0.7f, 0.0f,
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new Vector2(18.0f, 20.0f), Vector2.One,
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SpriteEffects.None, 0.1f);
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}
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else if (i == 5)
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{
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spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
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new Rectangle(57, 0, 31, 32), Color.White * 0.7f, 0.0f,
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new Vector2(15.0f, 16.0f), Vector2.One,
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SpriteEffects.None, 0.1f);
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}
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}
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base.Draw(spriteBatch);
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if (character == Character.Controlled)
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{
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for (int i = 0; i < capacity; i++)
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{
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if (selectedSlot != i &&
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Items[i] != null && Items[i].CanUseOnSelf && character.HasSelectedItem(Items[i]))
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{
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useOnSelfButton[i - 3].Draw(spriteBatch);
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}
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}
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}
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if (selectedSlot > -1)
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{
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DrawSubInventory(spriteBatch, selectedSlot);
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if (selectedSlot > -1 &&
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!slots[selectedSlot].IsHighlighted &&
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(draggingItem == null || draggingItem.Container != Items[selectedSlot]))
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{
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selectedSlot = -1;
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}
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}
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}
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}
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}
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