BarotraumaServer compiles

Cleanup + fixes coming up next
This commit is contained in:
juanjp600
2017-06-18 22:41:44 -03:00
parent 8f37e14917
commit 16bc68d768
73 changed files with 2429 additions and 2028 deletions
@@ -78,5 +78,90 @@ namespace Barotrauma
return UseItemOnSelf(slotIndex);
}
protected override void CreateSlots()
{
if (slots == null) slots = new InventorySlot[capacity];
int rectWidth = 40, rectHeight = 40;
Rectangle slotRect = new Rectangle(0, 0, rectWidth, rectHeight);
for (int i = 0; i < capacity; i++)
{
if (slots[i] == null) slots[i] = new InventorySlot(slotRect);
slots[i].Disabled = false;
slotRect.X = (int)(SlotPositions[i].X + DrawOffset.X);
slotRect.Y = (int)(SlotPositions[i].Y + DrawOffset.Y);
slots[i].Rect = slotRect;
slots[i].Color = limbSlots[i] == InvSlotType.Any ? Color.White * 0.2f : Color.White * 0.4f;
}
MergeSlots();
}
public void DrawOwn(SpriteBatch spriteBatch)
{
if (slots == null) CreateSlots();
Rectangle slotRect = new Rectangle(0, 0, 40, 40);
for (int i = 0; i < capacity; i++)
{
slotRect.X = (int)(SlotPositions[i].X + DrawOffset.X);
slotRect.Y = (int)(SlotPositions[i].Y + DrawOffset.Y);
if (i == 1) //head
{
spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
new Rectangle(0, 0, 56, 128), Color.White * 0.7f, 0.0f,
new Vector2(28.0f, 64.0f), Vector2.One,
SpriteEffects.None, 0.1f);
}
else if (i == 3 || i == 4)
{
spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
new Rectangle(92, 41 * (4 - i), 36, 40), Color.White * 0.7f, 0.0f,
new Vector2(18.0f, 20.0f), Vector2.One,
SpriteEffects.None, 0.1f);
}
else if (i == 5)
{
spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
new Rectangle(57, 0, 31, 32), Color.White * 0.7f, 0.0f,
new Vector2(15.0f, 16.0f), Vector2.One,
SpriteEffects.None, 0.1f);
}
}
base.Draw(spriteBatch);
if (character == Character.Controlled)
{
for (int i = 0; i < capacity; i++)
{
if (selectedSlot != i &&
Items[i] != null && Items[i].CanUseOnSelf && character.HasSelectedItem(Items[i]))
{
useOnSelfButton[i - 3].Draw(spriteBatch);
}
}
}
if (selectedSlot > -1)
{
DrawSubInventory(spriteBatch, selectedSlot);
if (selectedSlot > -1 &&
!slots[selectedSlot].IsHighlighted &&
(draggingItem == null || draggingItem.Container != Items[selectedSlot]))
{
selectedSlot = -1;
}
}
}
}
}