BarotraumaServer compiles
Cleanup + fixes coming up next
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class Mission
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{
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public void ShowMessage(int index)
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{
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if (index >= headers.Count && index >= messages.Count) return;
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string header = index < headers.Count ? headers[index] : "";
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string message = index < messages.Count ? messages[index] : "";
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GameServer.Log("Mission info: " + header + " - " + message, ServerLog.MessageType.ServerMessage);
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new GUIMessageBox(header, message);
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}
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}
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}
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@@ -0,0 +1,18 @@
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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partial class MissionMode : GameMode
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{
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public override void MsgBox()
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{
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if (mission == null) return;
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var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
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missionMsg.UserData = "missionstartmessage";
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Networking.GameServer.Log("Mission: " + mission.Name, Networking.ServerLog.MessageType.ServerMessage);
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Networking.GameServer.Log(mission.Description, Networking.ServerLog.MessageType.ServerMessage);
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}
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}
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}
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