Item/statuseffect optimization:
- PowerTransfer components cache power connections instead of rechecking them every frame - items store connections in a dictionary with the name of the connection as a key (-> finding the correct connection when sending a signal is more efficient) - storing item tags & StatusEffect targetNames in HashSets
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@@ -36,7 +36,7 @@ namespace Barotrauma
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public static bool ShowLinks = true;
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private List<string> tags;
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private HashSet<string> tags;
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public Hull CurrentHull;
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@@ -55,6 +55,9 @@ namespace Barotrauma
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private bool inWater;
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private Inventory parentInventory;
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private Inventory ownInventory;
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private Dictionary<string, Connection> connections;
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//a dictionary containing lists of the status effects in all the components of the item
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private Dictionary<ActionType, List<StatusEffect>> statusEffectLists;
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@@ -275,8 +278,7 @@ namespace Barotrauma
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{
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get
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{
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ItemContainer c = GetComponent<ItemContainer>();
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return (c == null) ? null : Array.FindAll(c.Inventory.Items, i=>i!=null);
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return (ownInventory == null) ? null : Array.FindAll(ownInventory.Items, i => i != null);
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}
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}
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@@ -326,7 +328,7 @@ namespace Barotrauma
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components = new List<ItemComponent>();
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drawableComponents = new List<IDrawableComponent>();
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FixRequirements = new List<FixRequirement>();
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tags = new List<string>();
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tags = new HashSet<string>();
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rect = newRect;
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@@ -401,6 +403,12 @@ namespace Barotrauma
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if (body != null) body.FarseerBody.OnCollision += OnCollision;
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}
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var itemContainer = GetComponent<ItemContainer>();
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if (itemContainer!=null)
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{
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ownInventory = itemContainer.Inventory;
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}
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InsertToList();
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ItemList.Add(this);
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}
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@@ -428,15 +436,16 @@ namespace Barotrauma
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public void RemoveContained(Item contained)
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{
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ItemContainer c = GetComponent<ItemContainer>();
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if (c == null) return;
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c.RemoveContained(contained);
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if (ownInventory != null)
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{
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ownInventory.RemoveItem(contained);
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}
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contained.Container = null;
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}
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public void SetTransform(Vector2 simPosition, float rotation)
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public void SetTransform(Vector2 simPosition, float rotation, bool findNewHull = true)
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{
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if (body != null)
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{
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@@ -457,7 +466,7 @@ namespace Barotrauma
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rect.X = (int)(displayPos.X - rect.Width / 2.0f);
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rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
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FindHull();
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if (findNewHull) FindHull();
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}
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public override void Move(Vector2 amount)
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@@ -544,7 +553,34 @@ namespace Barotrauma
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return rootContainer;
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}
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public void SetContainedItemPositions()
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{
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if (ownInventory == null) return;
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Vector2 simPos = SimPosition;
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Vector2 displayPos = Position;
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foreach (Item contained in ownInventory.Items)
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{
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if (contained == null) continue;
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if (contained.body != null)
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{
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contained.body.FarseerBody.SetTransformIgnoreContacts(ref simPos, 0.0f);
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}
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contained.Rect =
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new Rectangle(
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(int)(displayPos.X - contained.Rect.Width / 2.0f),
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(int)(displayPos.Y + contained.Rect.Height / 2.0f),
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contained.Rect.Width, contained.Rect.Height);
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contained.Submarine = Submarine;
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contained.CurrentHull = CurrentHull;
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}
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}
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public void AddTag(string tag)
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{
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if (tags.Contains(tag)) return;
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@@ -580,16 +616,15 @@ namespace Barotrauma
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bool hasTargets = (effect.TargetNames == null);
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Item[] containedItems = ContainedItems;
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if (effect.OnContainingNames!=null)
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if (effect.OnContainingNames != null)
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{
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foreach (string s in effect.OnContainingNames)
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{
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if (containedItems.FirstOrDefault(x => x!=null && x.Name==s && x.Condition>0.0f) == null) return;
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if (!containedItems.Any(x => x!=null && x.Name==s && x.Condition > 0.0f)) return;
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}
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}
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List<IPropertyObject> targets = new List<IPropertyObject>();
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if (containedItems != null)
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{
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if (effect.Targets.HasFlag(StatusEffect.TargetType.Contained))
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@@ -691,8 +726,7 @@ namespace Barotrauma
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{
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ic.Update(deltaTime, cam);
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if (ic.IsActive) ic.PlaySound(ActionType.OnActive, WorldPosition);
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//ic.ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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if (ic.IsActive) ic.PlaySound(ActionType.OnActive, WorldPosition);
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}
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else
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{
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@@ -1154,25 +1188,23 @@ namespace Barotrauma
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public void SendSignal(int stepsTaken, string signal, string connectionName, float power = 0.0f)
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{
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if (connections == null) return;
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stepsTaken++;
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ConnectionPanel panel = GetComponent<ConnectionPanel>();
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if (panel == null) return;
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foreach (Connection c in panel.Connections)
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Connection c = null;
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if (!connections.TryGetValue(connectionName, out c)) return;
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if (stepsTaken > 10)
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{
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if (c.Name != connectionName) continue;
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if (stepsTaken > 10)
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{
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//use a coroutine to prevent infinite loops by creating a one
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//frame delay if the "signal chain" gets too long
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CoroutineManager.StartCoroutine(SendSignal(signal, c, power));
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}
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else
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{
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c.SendSignal(stepsTaken, signal, this, power);
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}
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//use a coroutine to prevent infinite loops by creating a one
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//frame delay if the "signal chain" gets too long
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CoroutineManager.StartCoroutine(SendSignal(signal, c, power));
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}
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else
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{
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c.SendSignal(stepsTaken, signal, this, power);
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}
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}
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private IEnumerable<object> SendSignal(string signal, Connection connection, float power = 0.0f)
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@@ -1180,9 +1212,6 @@ namespace Barotrauma
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//wait one frame
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yield return CoroutineStatus.Running;
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ConnectionPanel panel = GetComponent<ConnectionPanel>();
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if (panel == null) yield return CoroutineStatus.Success;
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connection.SendSignal(0, signal, this, power);
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yield return CoroutineStatus.Success;
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@@ -1654,7 +1683,18 @@ namespace Barotrauma
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foreach (ItemComponent ic in components)
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{
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ic.OnMapLoaded();
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}
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}
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//cache connections into a dictionary for faster lookups
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var connectionPanel = GetComponent<ConnectionPanel>();
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connections = new Dictionary<string, Connection>();
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if (connectionPanel == null) return;
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foreach (Connection c in connectionPanel.Connections)
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{
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if (!connections.ContainsKey(c.Name))
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connections.Add(c.Name, c);
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}
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}
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