Input fast-forward/catchup when standing still for 15 frames
Also made position correction work based on linear velocity so running doesn't make you twitch nearly as much.
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@@ -95,8 +95,8 @@ namespace Barotrauma
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endMessage = traitorCharacter.Name + " was a traitor! ";
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endMessage += (traitorCharacter.Info.Gender == Gender.Male) ? "His" : "Her";
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endMessage += " task was to assassinate " + targetCharacter.Name + ". ";
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endMessage += (Submarine.MainSub.AtEndPosition) ?
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"The task was unsuccessful - the has submarine reached its destination." :
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endMessage += (Submarine.MainSub.AtEndPosition) ?
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"The task was unsuccessful - the submarine has reached its destination." :
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"The task was unsuccessful.";
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}
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