(be6e8e567) Fixed shuttle text overflowing in the load menu in the sub editor in German
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@@ -578,6 +578,8 @@ namespace Barotrauma
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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private GUIButton loadGameButton;
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public Action<Submarine, string, string> StartNewGame;
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@@ -778,10 +778,6 @@ namespace Barotrauma
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GUI.Draw(Cam, spriteBatch);
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spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
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GUI.Draw(Cam, spriteBatch);
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GUI.Draw(Cam, spriteBatch);
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#if DEBUG
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@@ -1357,7 +1357,7 @@ namespace Barotrauma
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if (sub.HasTag(SubmarineTag.Shuttle))
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{
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var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), textBlock.RectTransform, Anchor.CenterRight),
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TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), font: GUI.SmallFont)
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TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
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{
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TextColor = textBlock.TextColor * 0.8f,
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ToolTip = textBlock.ToolTip
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