Merge https://github.com/Regalis11/Barotrauma into develop
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@@ -29,10 +29,10 @@ namespace Barotrauma.Items.Components
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private readonly Item item;
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public readonly bool IsOutput;
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public readonly List<StatusEffect> Effects;
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public readonly List<ushort> LoadedWireIds;
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public readonly List<(ushort wireId, int? connectionIndex)> LoadedWires;
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//The grid the connection is a part of
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public GridInfo Grid;
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@@ -40,6 +40,9 @@ namespace Barotrauma.Items.Components
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//Priority in which power output will be handled - load is unaffected
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public PowerPriority Priority = PowerPriority.Default;
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public Signal LastSentSignal { get; private set; }
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public Signal LastReceivedSignal {get; private set;}
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public bool IsPower
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{
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get;
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@@ -151,16 +154,20 @@ namespace Barotrauma.Items.Components
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IsPower = Name == "power_in" || Name == "power" || Name == "power_out";
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LoadedWireIds = new List<ushort>();
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LoadedWires = new List<(ushort wireId, int? connectionIndex)>();
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "link":
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int id = subElement.GetAttributeInt("w", 0);
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int? i = null;
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if (subElement.GetAttribute("i") != null)
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{
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i = subElement.GetAttributeInt("i", 0);
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}
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if (id < 0) { id = 0; }
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if (LoadedWireIds.Count < MaxWires) { LoadedWireIds.Add(idRemap.GetOffsetId(id)); }
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if (LoadedWires.Count < MaxWires) { LoadedWires.Add((idRemap.GetOffsetId(id), i)); }
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break;
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case "statuseffect":
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Effects ??= new List<StatusEffect>();
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@@ -288,6 +295,7 @@ namespace Barotrauma.Items.Components
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public void SendSignal(Signal signal)
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{
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LastSentSignal = signal;
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enumeratingWires = true;
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foreach (var wire in wires)
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{
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@@ -298,6 +306,10 @@ namespace Barotrauma.Items.Components
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signal.source?.LastSentSignalRecipients.Add(recipient);
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Connection connection = recipient;
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connection.LastReceivedSignal = signal;
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#if CLIENT
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wire.RegisterSignal(signal, source: this);
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#endif
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object[] obj = new object[] { signal, connection };
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GameMain.LuaCs.Hook.Call("signalReceived", obj);
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@@ -355,22 +367,29 @@ namespace Barotrauma.Items.Components
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public void InitializeFromLoaded()
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{
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if (LoadedWireIds.Count == 0) { return; }
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if (LoadedWires.Count == 0) { return; }
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for (int i = 0; i < LoadedWireIds.Count; i++)
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foreach ((ushort wireId, int? connectionIndex) in LoadedWires)
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{
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if (!(Entity.FindEntityByID(LoadedWireIds[i]) is Item wireItem)) { continue; }
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if (Entity.FindEntityByID(wireId) is not Item wireItem) { continue; }
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var wire = wireItem.GetComponent<Wire>();
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if (wire != null && TryAddLink(wire))
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{
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if (wire.Item.body != null) wire.Item.body.Enabled = false;
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wire.Connect(this, false, false);
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if (wire.Item.body != null) { wire.Item.body.Enabled = false; }
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if (connectionIndex.HasValue)
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{
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wire.Connect(this, connectionIndex.Value, addNode: false, sendNetworkEvent: false);
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}
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else
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{
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wire.TryConnect(this, addNode: false, sendNetworkEvent: false);
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}
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wire.FixNodeEnds();
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recipientsDirty = true;
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}
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}
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LoadedWireIds.Clear();
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LoadedWires.Clear();
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}
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@@ -381,7 +400,8 @@ namespace Barotrauma.Items.Components
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foreach (var wire in wires.OrderBy(w => w.Item.ID))
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{
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newElement.Add(new XElement("link",
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new XAttribute("w", wire.Item.ID.ToString())));
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new XAttribute("w", wire.Item.ID.ToString()),
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new XAttribute("i", wire.Connections[0] == this ? 0 : 1)));
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}
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parentElement.Add(newElement);
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