This commit is contained in:
EvilFactory
2023-06-15 12:13:50 -03:00
210 changed files with 4491 additions and 2580 deletions
@@ -60,6 +60,10 @@ namespace Barotrauma
{
distance = Math.Min(distance, Vector2.Distance(recipient.Character.ViewTarget.WorldPosition, WorldPosition));
}
if (ViewTarget != null && ViewTarget != this)
{
distance = Math.Min(distance, Vector2.Distance(comparePosition, ViewTarget.WorldPosition));
}
float priority = 1.0f - MathUtils.InverseLerp(
NetConfig.HighPrioCharacterPositionUpdateDistance,
@@ -155,8 +159,6 @@ namespace Barotrauma
memInput.RemoveAt(memInput.Count - 1);
TransformCursorPos();
if ((dequeuedInput == InputNetFlags.None || dequeuedInput == InputNetFlags.FacingLeft) && Math.Abs(AnimController.Collider.LinearVelocity.X) < 0.005f && Math.Abs(AnimController.Collider.LinearVelocity.Y) < 0.2f)
{
while (memInput.Count > 5 && memInput[memInput.Count - 1].states == dequeuedInput)