Merge https://github.com/Regalis11/Barotrauma into develop
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@@ -60,6 +60,10 @@ namespace Barotrauma
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{
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distance = Math.Min(distance, Vector2.Distance(recipient.Character.ViewTarget.WorldPosition, WorldPosition));
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}
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if (ViewTarget != null && ViewTarget != this)
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{
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distance = Math.Min(distance, Vector2.Distance(comparePosition, ViewTarget.WorldPosition));
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}
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float priority = 1.0f - MathUtils.InverseLerp(
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NetConfig.HighPrioCharacterPositionUpdateDistance,
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@@ -155,8 +159,6 @@ namespace Barotrauma
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memInput.RemoveAt(memInput.Count - 1);
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TransformCursorPos();
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if ((dequeuedInput == InputNetFlags.None || dequeuedInput == InputNetFlags.FacingLeft) && Math.Abs(AnimController.Collider.LinearVelocity.X) < 0.005f && Math.Abs(AnimController.Collider.LinearVelocity.Y) < 0.2f)
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{
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while (memInput.Count > 5 && memInput[memInput.Count - 1].states == dequeuedInput)
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