This commit is contained in:
EvilFactory
2023-06-15 12:13:50 -03:00
210 changed files with 4491 additions and 2580 deletions
@@ -31,7 +31,7 @@ namespace Barotrauma
// Item must be in a non-equipment slot if possible
if (!item.AllowedSlots.All(s => equipmentSlots.Contains(s)) && IsInEquipmentSlot(item)) { return false; }
// Item must not be contained inside an item in an equipment slot
if (item.GetRootContainer() is Item rootContainer && IsInEquipmentSlot(rootContainer)) { return false; }
if (item.RootContainer is Item rootContainer && IsInEquipmentSlot(rootContainer)) { return false; }
return true;
}, recursive: true).Distinct();
@@ -376,6 +376,7 @@ namespace Barotrauma
- (0.1f * iconRelativeWidth)
// Spacing
- (7 * layoutGroup.RelativeSpacing);
nameRelativeWidth = Math.Max(nameRelativeWidth, 0.25f);
var font = layoutGroup.Rect.Width < 150 ? GUIStyle.SmallFont : GUIStyle.Font;
var nameBlock = new GUITextBlock(
@@ -121,6 +121,23 @@ namespace Barotrauma
{
return AllowedToManageCampaign(ClientPermissions.ManageMoney);
}
protected GUIButton CreateEndRoundButton()
{
int buttonWidth = (int)(450 * GUI.xScale * (GUI.IsUltrawide ? 3.0f : 1.0f));
int buttonHeight = (int)(40 * GUI.yScale);
var rectT = HUDLayoutSettings.ToRectTransform(new Rectangle((GameMain.GraphicsWidth / 2), HUDLayoutSettings.ButtonAreaTop.Center.Y, buttonWidth, buttonHeight), GUI.Canvas);
rectT.Pivot = Pivot.Center;
return new GUIButton(rectT, TextManager.Get("EndRound"), textAlignment: Alignment.Center, style: "EndRoundButton")
{
Pulse = true,
TextBlock =
{
Shadow = true,
AutoScaleHorizontal = true
}
};
}
public override void Draw(SpriteBatch spriteBatch)
{
@@ -125,38 +125,25 @@ namespace Barotrauma
private void CreateButtons()
{
int buttonHeight = (int) (GUI.Scale * 40),
buttonWidth = GUI.IntScale(450),
buttonCenter = buttonHeight / 2,
screenMiddle = GameMain.GraphicsWidth / 2;
endRoundButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(screenMiddle - buttonWidth / 2, HUDLayoutSettings.ButtonAreaTop.Center.Y - buttonCenter, buttonWidth, buttonHeight), GUI.Canvas),
TextManager.Get("EndRound"), textAlignment: Alignment.Center, style: "EndRoundButton")
endRoundButton = CreateEndRoundButton();
endRoundButton.OnClicked = (btn, userdata) =>
{
Pulse = true,
TextBlock =
{
Shadow = true,
AutoScaleHorizontal = true
},
OnClicked = (btn, userdata) =>
{
TryEndRoundWithFuelCheck(
onConfirm: () => GameMain.Client.RequestStartRound(),
onReturnToMapScreen: () =>
{
ShowCampaignUI = true;
if (CampaignUI == null) { InitCampaignUI(); }
CampaignUI.SelectTab(InteractionType.Map);
});
return true;
}
TryEndRoundWithFuelCheck(
onConfirm: () => GameMain.Client.RequestStartRound(),
onReturnToMapScreen: () =>
{
ShowCampaignUI = true;
if (CampaignUI == null) { InitCampaignUI(); }
CampaignUI.SelectTab(InteractionType.Map);
});
return true;
};
int readyButtonHeight = buttonHeight;
int readyButtonWidth = (int) (GUI.Scale * 50);
ReadyCheckButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(screenMiddle + (buttonWidth / 2) + GUI.IntScale(16), HUDLayoutSettings.ButtonAreaTop.Center.Y - buttonCenter, readyButtonWidth, readyButtonHeight), GUI.Canvas),
int readyButtonWidth = (int)(GUI.Scale * 50 * (GUI.IsUltrawide ? 3.0f : 1.0f));
int readyButtonHeight = (int)(GUI.Scale * 40);
int readyButtonCenter = readyButtonHeight / 2,
screenMiddle = GameMain.GraphicsWidth / 2;
ReadyCheckButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(screenMiddle + (endRoundButton.Rect.Width / 2) + GUI.IntScale(16), HUDLayoutSettings.ButtonAreaTop.Center.Y - readyButtonCenter, readyButtonWidth, readyButtonHeight), GUI.Canvas),
style: "RepairBuyButton")
{
ToolTip = TextManager.Get("ReadyCheck.Tooltip"),
@@ -206,7 +193,7 @@ namespace Barotrauma
if (GameMain.Client == null)
{
yield return CoroutineStatus.Failure;
yield return CoroutineStatus.Success;
}
if (GameMain.Client.LateCampaignJoin)
@@ -148,6 +148,9 @@ namespace Barotrauma
case "stats":
LoadStats(subElement);
break;
case "eventmanager":
GameMain.GameSession.EventManager.Load(subElement);
break;
}
}
@@ -210,28 +213,14 @@ namespace Barotrauma
{
StartRound = () => { TryEndRound(); }
};
}
private void CreateEndRoundButton()
{
int buttonHeight = (int)(GUI.Scale * 40);
int buttonWidth = GUI.IntScale(450);
endRoundButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle((GameMain.GraphicsWidth / 2) - (buttonWidth / 2), HUDLayoutSettings.ButtonAreaTop.Center.Y - (buttonHeight / 2), buttonWidth, buttonHeight), GUI.Canvas),
TextManager.Get("EndRound"), textAlignment: Alignment.Center, style: "EndRoundButton")
endRoundButton = CreateEndRoundButton();
endRoundButton.OnClicked = (btn, userdata) =>
{
Pulse = true,
TextBlock =
{
Shadow = true,
AutoScaleHorizontal = true
},
OnClicked = (btn, userdata) =>
{
TryEndRoundWithFuelCheck(
onConfirm: () => TryEndRound(),
onReturnToMapScreen: () => { ShowCampaignUI = true; CampaignUI.SelectTab(InteractionType.Map); });
return true;
}
TryEndRoundWithFuelCheck(
onConfirm: () => TryEndRound(),
onReturnToMapScreen: () => { ShowCampaignUI = true; CampaignUI.SelectTab(InteractionType.Map); });
return true;
};
}
@@ -699,6 +688,11 @@ namespace Barotrauma
modeElement.Add(Settings.Save());
modeElement.Add(SaveStats());
if (GameMain.GameSession?.EventManager != null)
{
modeElement.Add(GameMain.GameSession?.EventManager.Save());
}
//save and remove all items that are in someone's inventory so they don't get included in the sub file as well
foreach (Character c in Character.CharacterList)
{
@@ -310,9 +310,10 @@ namespace Barotrauma
};
}
}
var missionDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
RichString.Rich(missionMessage), wrap: true);
if (selectedMissions.Contains(displayedMission) && displayedMission.Completed)
if (selectedMissions.Contains(displayedMission))
{
RichString reputationText = displayedMission.GetReputationRewardText();
if (!reputationText.IsNullOrEmpty())
@@ -324,7 +325,7 @@ namespace Barotrauma
if (totalReward > 0)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
if (GameMain.IsMultiplayer && Character.Controlled is { } controlled)
if (GameMain.IsMultiplayer && Character.Controlled is { } controlled && displayedMission.Completed)
{
var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(totalReward));
if (share > 0)