Build 0.17.15.0
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@@ -40,7 +40,7 @@ namespace Barotrauma
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visibleSubs.Clear();
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foreach (Submarine sub in Loaded)
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{
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if (sub.WorldPosition.Y < Level.MaxEntityDepth) { continue; }
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if (Level.Loaded != null && sub.WorldPosition.Y < Level.MaxEntityDepth) { continue; }
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int margin = 500;
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Rectangle worldBorders = new Rectangle(
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