(e42047dc1) Tester's build, January 30th 2020
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@@ -14,8 +14,6 @@ namespace Barotrauma.Items.Components
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private float? targetLevel;
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private float pumpSpeedLockTimer, isActiveLockTimer;
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private bool hasPower;
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[Serialize(0.0f, true, description: "How fast the item is currently pumping water (-100 = full speed out, 100 = full speed in). Intended to be used by StatusEffect conditionals (setting this value in XML has no effect).")]
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public float FlowPercentage
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@@ -23,7 +21,7 @@ namespace Barotrauma.Items.Components
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get { return flowPercentage; }
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set
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{
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if (!MathUtils.IsValid(flowPercentage)) return;
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if (!MathUtils.IsValid(flowPercentage)) { return; }
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flowPercentage = MathHelper.Clamp(value, -100.0f, 100.0f);
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flowPercentage = MathUtils.Round(flowPercentage, 1.0f);
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}
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@@ -41,11 +39,26 @@ namespace Barotrauma.Items.Components
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{
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get
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{
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if (!IsActive) return 0.0f;
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if (!IsActive) { return 0.0f; }
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return Math.Abs(currFlow);
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}
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}
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public override bool IsActive
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{
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get => base.IsActive;
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set
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{
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base.IsActive = value;
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if (!IsActive)
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{
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powerConsumption = 0;
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}
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}
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}
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public bool HasPower => IsActive && Voltage >= MinVoltage;
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public Pump(Item item, XElement element)
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: base(item, element)
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{
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@@ -57,7 +70,6 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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currFlow = 0.0f;
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hasPower = false;
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if (targetLevel != null)
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{
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@@ -74,14 +86,12 @@ namespace Barotrauma.Items.Components
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currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f);
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//pumps consume more power when in a bad condition
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currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / item.MaxCondition);
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currPowerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
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if (Voltage < MinVoltage) { return; }
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if (!HasPower) { return; }
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UpdateProjSpecific(deltaTime);
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hasPower = true;
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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if (item.CurrentHull == null) { return; }
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@@ -102,8 +112,8 @@ namespace Barotrauma.Items.Components
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{
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if (connection.Name == "toggle")
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{
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isActiveLockTimer = 0.1f;
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IsActive = !IsActive;
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isActiveLockTimer = 0.1f;
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}
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else if (connection.Name == "set_active")
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{
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@@ -126,21 +136,23 @@ namespace Barotrauma.Items.Components
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pumpSpeedLockTimer = 0.1f;
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}
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}
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if (!IsActive) currPowerConsumption = 0.0f;
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}
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public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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{
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#if CLIENT
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if (GameMain.Client != null) return false;
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if (GameMain.Client != null) { return false; }
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#endif
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if (objective.Option.ToLowerInvariant() == "stoppumping")
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{
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#if SERVER
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if (FlowPercentage > 0.0f) item.CreateServerEvent(this);
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if (FlowPercentage > 0.0f)
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{
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item.CreateServerEvent(this);
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}
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#endif
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IsActive = false;
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FlowPercentage = 0.0f;
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}
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else
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