(e42047dc1) Tester's build, January 30th 2020
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@@ -258,6 +258,9 @@ namespace Barotrauma
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{
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CoroutineManager.InvokeAfter(() =>
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{
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//round ended before the coroutine finished
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if (GameMain.GameSession == null || Level.Loaded == null) { return; }
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System.Diagnostics.Debug.Assert(GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer, "Clients should not create monster events.");
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monsters.Add(Character.Create(speciesName, spawnPos.Value + Rand.Vector(offsetAmount), Level.Loaded.Seed + i.ToString(), null, false, true, true));
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