(e42047dc1) Tester's build, January 30th 2020
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@@ -1789,7 +1789,7 @@ namespace Barotrauma
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}
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}
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item.SetTransform(currItemPos, itemAngle + itemAngleRelativeToHoldAngle * Dir);
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item.SetTransform(currItemPos, itemAngle + itemAngleRelativeToHoldAngle * Dir, setPrevTransform: false);
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if (!isClimbing)
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{
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@@ -958,8 +958,8 @@ namespace Barotrauma
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else
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{
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if (character.Position.X < gap.Rect.X || character.Position.X > gap.Rect.Right) continue;
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if (Math.Sign((gap.Rect.Y - gap.Rect.Height / 2) - (currentHull.Rect.Center.X - currentHull.Rect.Height / 2)) !=
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Math.Sign(character.Position.X - (currentHull.Rect.Center.X - currentHull.Rect.Height / 2)))
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if (Math.Sign((gap.Rect.Y - gap.Rect.Height / 2) - (currentHull.Rect.Center.Y - currentHull.Rect.Height / 2)) !=
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Math.Sign(character.Position.Y - (currentHull.Rect.Center.Y - currentHull.Rect.Height / 2)))
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{
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continue;
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}
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